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[8461] Correcting buildUpdateValues for GAMEOBJECT_DYNAMIC flag.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 18 additions and 9 deletions
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@ -150,9 +150,10 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
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// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
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SetGoState(go_state);
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SetGoType(GameobjectTypes(goinfo->type));
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SetGoArtKit(0); // unknown what this is
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SetGoAnimProgress(animprogress);
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//Notify the map's instance data.
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