[11385] Add support for static vehicle spawns

Signed-off-by: zergtmn <zerg@myisp.com>
This commit is contained in:
zergtmn 2011-04-20 23:23:47 +06:00
parent 75e1e7c3a3
commit 2835aa5f20
32 changed files with 115 additions and 331 deletions

View file

@ -105,7 +105,7 @@ void PointMovementGenerator<Creature>::MovementInform(Creature &unit)
if (unit.IsTemporarySummon())
{
TemporarySummon* pSummon = (TemporarySummon*)(&unit);
if (pSummon->GetSummonerGuid().IsCreature())
if (pSummon->GetSummonerGuid().IsCreatureOrVehicle())
if(Creature* pSummoner = unit.GetMap()->GetCreature(pSummon->GetSummonerGuid()))
if (pSummoner->AI())
pSummoner->AI()->SummonedMovementInform(&unit, POINT_MOTION_TYPE, id);