[11385] Add support for static vehicle spawns

Signed-off-by: zergtmn <zerg@myisp.com>
This commit is contained in:
zergtmn 2011-04-20 23:23:47 +06:00
parent 75e1e7c3a3
commit 2835aa5f20
32 changed files with 115 additions and 331 deletions

View file

@ -3385,7 +3385,7 @@ void Spell::update(uint32 difftime)
for(TargetList::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo const& target = *ihit;
if (!target.targetGUID.IsCreature())
if (!target.targetGUID.IsCreatureOrVehicle())
continue;
Unit* unit = m_caster->GetObjectGuid() == target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID);