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[11385] Add support for static vehicle spawns
Signed-off-by: zergtmn <zerg@myisp.com>
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32 changed files with 115 additions and 331 deletions
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@ -163,7 +163,7 @@ void TemporarySummon::UnSummon()
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{
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CombatStop();
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if (GetSummonerGuid().IsCreature())
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if (GetSummonerGuid().IsCreatureOrVehicle())
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if(Creature* sum = GetMap()->GetCreature(GetSummonerGuid()))
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if (sum->AI())
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sum->AI()->SummonedCreatureDespawn(this);
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