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[11385] Add support for static vehicle spawns
Signed-off-by: zergtmn <zerg@myisp.com>
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parent
75e1e7c3a3
commit
2835aa5f20
32 changed files with 115 additions and 331 deletions
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@ -19,7 +19,6 @@
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "WorldPacket.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "Opcodes.h"
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#include "Chat.h"
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@ -645,41 +644,6 @@ bool ChatHandler::HandleDebugArenaCommand(char* /*args*/)
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return true;
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}
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bool ChatHandler::HandleDebugSpawnVehicleCommand(char* args)
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{
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uint32 entry;
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if (!ExtractUInt32(&args, entry))
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return false;
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uint32 id;
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if (!ExtractUInt32(&args, id))
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return false;
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CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
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if (!ci)
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return false;
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VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
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if (!ve)
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return false;
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Player* chr = m_session->GetPlayer();
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Vehicle *v = new Vehicle;
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CreatureCreatePos pos(chr, chr->GetOrientation());
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if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, ci, id, chr->GetTeam()))
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{
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delete v;
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return false;
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}
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pos.GetMap()->Add((Creature*)v);
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return true;
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}
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bool ChatHandler::HandleDebugSpellCheckCommand(char* /*args*/)
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{
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sLog.outString( "Check expected in code spell properties base at table 'spell_check' content...");
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