[7601] Not check reagents for triggered spells, it checked and taken at triggered spell casting moment in original spell.

This commit is contained in:
VladimirMangos 2009-04-02 05:05:51 +04:00
parent be374379de
commit 284b3a4865
2 changed files with 3 additions and 3 deletions

View file

@ -4992,8 +4992,8 @@ SpellCastResult Spell::CheckItems()
focusObject = ok; // game object found in range
}
// check reagents
if (!p_caster->CanNoReagentCast(m_spellInfo))
// check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
{
for(uint32 i=0;i<8;i++)
{