diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index ae6355c56..6be6308c6 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -715,7 +715,11 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data) WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); data << uint32(count); // count - auctionHouse->BuildListPendingSales(data, _player, count); + + // pending list include all auction house entries for character + for (int i = 0; i < MAX_AUCTION_HOUSE_TYPE; ++i) + sAuctionMgr.GetAuctionsMap(AuctionHouseType(i))->BuildListPendingSales(data, _player, count); + data.put(0, count); SendPacket(&data); } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 2dbd87a06..7403f107c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11752" + #define REVISION_NR "11753" #endif // __REVISION_NR_H__