One more attempt to fix free talent points amount

This commit is contained in:
tomrus88 2009-03-05 17:14:51 +03:00
parent ef65518690
commit 2884b06b0a
4 changed files with 39 additions and 23 deletions

View file

@ -19764,7 +19764,7 @@ void Player::BuildEnchantmentsInfoData(WorldPacket *data)
}
}
void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool skipPrevRanks)
void Player::LearnTalent(uint32 talentId, uint32 talentRank)
{
uint32 CurTalentPoints = GetFreeTalentPoints();
@ -19788,12 +19788,23 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool skipPrevRanks)
if( (getClassMask() & talentTabInfo->ClassMask) == 0 )
return;
// check for LearnPreviewTalents case
if(skipPrevRanks && (CurTalentPoints < (talentRank + 1)))
// find current max talent rank
int32 curtalent_maxrank = 0;
for(int32 k = 4; k > -1; --k)
{
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
{
curtalent_maxrank = k + 1;
break;
}
}
// we already have same or higher talent rank learned
if(curtalent_maxrank >= (talentRank + 1))
return;
// prevent skip talent ranks (cheating)
if(talentRank > 0 && !HasSpell(talentInfo->RankID[talentRank-1]) && !skipPrevRanks)
// check if we have enough talent points
if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
return;
// Check if it requires another talent
@ -19864,13 +19875,10 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank, bool skipPrevRanks)
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
// update free talent points
if(skipPrevRanks)
SetFreeTalentPoints(CurTalentPoints - (talentRank + 1));
else
SetFreeTalentPoints(CurTalentPoints - 1);
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
}
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank, bool skipPrevRanks)
void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
{
Pet *pet = GetPet();
@ -19880,7 +19888,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank,
if(petGuid != pet->GetGUID())
return;
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
uint32 CurTalentPoints = pet->GetFreeTalentPoints();
if(CurTalentPoints == 0)
return;
@ -19915,12 +19923,23 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank,
if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
return;
// check for LearnPreviewTalents case
if(skipPrevRanks && (CurTalentPoints < (talentRank + 1)))
// find current max talent rank
int32 curtalent_maxrank = 0;
for(int32 k = 4; k > -1; --k)
{
if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k]))
{
curtalent_maxrank = k + 1;
break;
}
}
// we already have same or higher talent rank learned
if(curtalent_maxrank >= (talentRank + 1))
return;
// prevent skip talent ranks (cheating)
if(talentRank > 0 && !pet->HasSpell(talentInfo->RankID[talentRank-1]) && !skipPrevRanks)
// check if we have enough talent points
if(CurTalentPoints < (talentRank - curtalent_maxrank + 1))
return;
// Check if it requires another talent
@ -19991,10 +20010,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank,
sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
// update free talent points
if(skipPrevRanks)
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank + 1));
else
pet->SetFreeTalentPoints(CurTalentPoints - 1);
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
}
void Player::SendEquipmentSetList()