[9995] Move GridMap class (and related structs/enums) to separate cpp/h.

Also rename some structs/enums and fix some code style.
This commit is contained in:
XTZGZoReX 2010-05-28 13:33:04 +02:00
parent ee31661bb8
commit 28c3de5093
13 changed files with 838 additions and 720 deletions

View file

@ -35,7 +35,6 @@
#include "Group.h"
#include "MapRefManager.h"
#include "DBCEnums.h"
#include "MapInstanced.h"
#include "InstanceSaveMgr.h"
#include "VMapFactory.h"
@ -43,12 +42,6 @@
GridState* si_GridStates[MAX_GRID_STATE];
static char const* MAP_MAGIC = "MAPS";
static char const* MAP_VERSION_MAGIC = "v1.1";
static char const* MAP_AREA_MAGIC = "AREA";
static char const* MAP_HEIGHT_MAGIC = "MHGT";
static char const* MAP_LIQUID_MAGIC = "MLIQ";
struct ScriptAction
{
uint64 sourceGUID;
@ -66,58 +59,6 @@ Map::~Map()
sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
}
bool Map::ExistMap(uint32 mapid,int gx,int gy)
{
int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
char* tmp = new char[len];
snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
FILE *pf=fopen(tmp,"rb");
if(!pf)
{
sLog.outError("Check existing of map file '%s': not exist!",tmp);
delete[] tmp;
return false;
}
map_fileheader header;
fread(&header, sizeof(header), 1, pf);
if (header.mapMagic != *((uint32 const*)(MAP_MAGIC)) ||
header.versionMagic != *((uint32 const*)(MAP_VERSION_MAGIC)) ||
!IsAcceptableClientBuild(header.buildMagic))
{
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
delete [] tmp;
fclose(pf); //close file before return
return false;
}
delete [] tmp;
fclose(pf);
return true;
}
bool Map::ExistVMap(uint32 mapid,int gx,int gy)
{
if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
{
if(vmgr->isMapLoadingEnabled())
{
// x and y are swapped !! => fixed now
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
if(!exists)
{
std::string name = vmgr->getDirFileName(mapid,gx,gy);
sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
return false;
}
}
}
return true;
}
void Map::LoadVMap(int gx,int gy)
{
// x and y are swapped !!
@ -1066,510 +1007,6 @@ uint32 Map::GetMaxResetDelay() const
return mapDiff ? mapDiff->resetTime : 0;
}
//*****************************
// Grid function
//*****************************
GridMap::GridMap()
{
m_flags = 0;
// Area data
m_gridArea = 0;
m_area_map = NULL;
// Height level data
m_gridHeight = INVALID_HEIGHT;
m_gridGetHeight = &GridMap::getHeightFromFlat;
m_V9 = NULL;
m_V8 = NULL;
// Liquid data
m_liquidType = 0;
m_liquid_offX = 0;
m_liquid_offY = 0;
m_liquid_width = 0;
m_liquid_height = 0;
m_liquidLevel = INVALID_HEIGHT;
m_liquid_type = NULL;
m_liquid_map = NULL;
}
GridMap::~GridMap()
{
unloadData();
}
bool GridMap::loadData(char *filename)
{
// Unload old data if exist
unloadData();
map_fileheader header;
// Not return error if file not found
FILE *in = fopen(filename, "rb");
if (!in)
return true;
fread(&header, sizeof(header),1,in);
if (header.mapMagic == *((uint32 const*)(MAP_MAGIC)) &&
header.versionMagic == *((uint32 const*)(MAP_VERSION_MAGIC)) ||
!IsAcceptableClientBuild(header.buildMagic))
{
// loadup area data
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
{
sLog.outError("Error loading map area data\n");
fclose(in);
return false;
}
// loadup height data
if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
{
sLog.outError("Error loading map height data\n");
fclose(in);
return false;
}
// loadup liquid data
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
{
sLog.outError("Error loading map liquids data\n");
fclose(in);
return false;
}
fclose(in);
return true;
}
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
fclose(in);
return false;
}
void GridMap::unloadData()
{
if (m_area_map) delete[] m_area_map;
if (m_V9) delete[] m_V9;
if (m_V8) delete[] m_V8;
if (m_liquid_type) delete[] m_liquid_type;
if (m_liquid_map) delete[] m_liquid_map;
m_area_map = NULL;
m_V9 = NULL;
m_V8 = NULL;
m_liquid_type = NULL;
m_liquid_map = NULL;
m_gridGetHeight = &GridMap::getHeightFromFlat;
}
bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
{
map_areaHeader header;
fseek(in, offset, SEEK_SET);
fread(&header, sizeof(header), 1, in);
if (header.fourcc != *((uint32 const*)(MAP_AREA_MAGIC)))
return false;
m_gridArea = header.gridArea;
if (!(header.flags & MAP_AREA_NO_AREA))
{
m_area_map = new uint16 [16*16];
fread(m_area_map, sizeof(uint16), 16*16, in);
}
return true;
}
bool GridMap::loadHeightData(FILE *in, uint32 offset, uint32 /*size*/)
{
map_heightHeader header;
fseek(in, offset, SEEK_SET);
fread(&header, sizeof(header), 1, in);
if (header.fourcc != *((uint32 const*)(MAP_HEIGHT_MAGIC)))
return false;
m_gridHeight = header.gridHeight;
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
{
if ((header.flags & MAP_HEIGHT_AS_INT16))
{
m_uint16_V9 = new uint16 [129*129];
m_uint16_V8 = new uint16 [128*128];
fread(m_uint16_V9, sizeof(uint16), 129*129, in);
fread(m_uint16_V8, sizeof(uint16), 128*128, in);
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
m_gridGetHeight = &GridMap::getHeightFromUint16;
}
else if ((header.flags & MAP_HEIGHT_AS_INT8))
{
m_uint8_V9 = new uint8 [129*129];
m_uint8_V8 = new uint8 [128*128];
fread(m_uint8_V9, sizeof(uint8), 129*129, in);
fread(m_uint8_V8, sizeof(uint8), 128*128, in);
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
m_gridGetHeight = &GridMap::getHeightFromUint8;
}
else
{
m_V9 = new float [129*129];
m_V8 = new float [128*128];
fread(m_V9, sizeof(float), 129*129, in);
fread(m_V8, sizeof(float), 128*128, in);
m_gridGetHeight = &GridMap::getHeightFromFloat;
}
}
else
m_gridGetHeight = &GridMap::getHeightFromFlat;
return true;
}
bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
{
map_liquidHeader header;
fseek(in, offset, SEEK_SET);
fread(&header, sizeof(header), 1, in);
if (header.fourcc != *((uint32 const*)(MAP_LIQUID_MAGIC)))
return false;
m_liquidType = header.liquidType;
m_liquid_offX = header.offsetX;
m_liquid_offY = header.offsetY;
m_liquid_width = header.width;
m_liquid_height= header.height;
m_liquidLevel = header.liquidLevel;
if (!(header.flags & MAP_LIQUID_NO_TYPE))
{
m_liquid_type = new uint8 [16*16];
fread(m_liquid_type, sizeof(uint8), 16*16, in);
}
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
{
m_liquid_map = new float [m_liquid_width*m_liquid_height];
fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
}
return true;
}
uint16 GridMap::getArea(float x, float y)
{
if (!m_area_map)
return m_gridArea;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return m_area_map[lx*16 + ly];
}
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
{
return m_gridHeight;
}
float GridMap::getHeightFromFloat(float x, float y) const
{
if (!m_V8 || !m_V9)
return m_gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
x -= x_int;
y -= y_int;
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
// +--------------> X
// | h1-------h2 Coordinates is:
// | | \ 1 / | h1 0,0
// | | \ / | h2 0,1
// | | 2 h5 3 | h3 1,0
// | | / \ | h4 1,1
// | | / 4 \ | h5 1/2,1/2
// | h3-------h4
// V Y
// For find height need
// 1 - detect triangle
// 2 - solve linear equation from triangle points
// Calculate coefficients for solve h = a*x + b*y + c
float a,b,c;
// Select triangle:
if (x+y < 1)
{
if (x > y)
{
// 1 triangle (h1, h2, h5 points)
float h1 = m_V9[(x_int )*129 + y_int];
float h2 = m_V9[(x_int+1)*129 + y_int];
float h5 = 2 * m_V8[x_int*128 + y_int];
a = h2-h1;
b = h5-h1-h2;
c = h1;
}
else
{
// 2 triangle (h1, h3, h5 points)
float h1 = m_V9[x_int*129 + y_int ];
float h3 = m_V9[x_int*129 + y_int+1];
float h5 = 2 * m_V8[x_int*128 + y_int];
a = h5 - h1 - h3;
b = h3 - h1;
c = h1;
}
}
else
{
if (x > y)
{
// 3 triangle (h2, h4, h5 points)
float h2 = m_V9[(x_int+1)*129 + y_int ];
float h4 = m_V9[(x_int+1)*129 + y_int+1];
float h5 = 2 * m_V8[x_int*128 + y_int];
a = h2 + h4 - h5;
b = h4 - h2;
c = h5 - h4;
}
else
{
// 4 triangle (h3, h4, h5 points)
float h3 = m_V9[(x_int )*129 + y_int+1];
float h4 = m_V9[(x_int+1)*129 + y_int+1];
float h5 = 2 * m_V8[x_int*128 + y_int];
a = h4 - h3;
b = h3 + h4 - h5;
c = h5 - h4;
}
}
// Calculate height
return a * x + b * y + c;
}
float GridMap::getHeightFromUint8(float x, float y) const
{
if (!m_uint8_V8 || !m_uint8_V9)
return m_gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
x -= x_int;
y -= y_int;
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
int32 a, b, c;
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
{
if (x > y)
{
// 1 triangle (h1, h2, h5 points)
int32 h1 = V9_h1_ptr[ 0];
int32 h2 = V9_h1_ptr[129];
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
a = h2-h1;
b = h5-h1-h2;
c = h1;
}
else
{
// 2 triangle (h1, h3, h5 points)
int32 h1 = V9_h1_ptr[0];
int32 h3 = V9_h1_ptr[1];
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
a = h5 - h1 - h3;
b = h3 - h1;
c = h1;
}
}
else
{
if (x > y)
{
// 3 triangle (h2, h4, h5 points)
int32 h2 = V9_h1_ptr[129];
int32 h4 = V9_h1_ptr[130];
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
a = h2 + h4 - h5;
b = h4 - h2;
c = h5 - h4;
}
else
{
// 4 triangle (h3, h4, h5 points)
int32 h3 = V9_h1_ptr[ 1];
int32 h4 = V9_h1_ptr[130];
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
a = h4 - h3;
b = h3 + h4 - h5;
c = h5 - h4;
}
}
// Calculate height
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
}
float GridMap::getHeightFromUint16(float x, float y) const
{
if (!m_uint16_V8 || !m_uint16_V9)
return m_gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int x_int = (int)x;
int y_int = (int)y;
x -= x_int;
y -= y_int;
x_int&=(MAP_RESOLUTION - 1);
y_int&=(MAP_RESOLUTION - 1);
int32 a, b, c;
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
if (x+y < 1)
{
if (x > y)
{
// 1 triangle (h1, h2, h5 points)
int32 h1 = V9_h1_ptr[ 0];
int32 h2 = V9_h1_ptr[129];
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
a = h2-h1;
b = h5-h1-h2;
c = h1;
}
else
{
// 2 triangle (h1, h3, h5 points)
int32 h1 = V9_h1_ptr[0];
int32 h3 = V9_h1_ptr[1];
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
a = h5 - h1 - h3;
b = h3 - h1;
c = h1;
}
}
else
{
if (x > y)
{
// 3 triangle (h2, h4, h5 points)
int32 h2 = V9_h1_ptr[129];
int32 h4 = V9_h1_ptr[130];
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
a = h2 + h4 - h5;
b = h4 - h2;
c = h5 - h4;
}
else
{
// 4 triangle (h3, h4, h5 points)
int32 h3 = V9_h1_ptr[ 1];
int32 h4 = V9_h1_ptr[130];
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
a = h4 - h3;
b = h3 + h4 - h5;
c = h5 - h4;
}
}
// Calculate height
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
}
float GridMap::getLiquidLevel(float x, float y)
{
if (!m_liquid_map)
return m_liquidLevel;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
if (cx_int < 0 || cx_int >=m_liquid_height)
return INVALID_HEIGHT;
if (cy_int < 0 || cy_int >=m_liquid_width )
return INVALID_HEIGHT;
return m_liquid_map[cx_int*m_liquid_width + cy_int];
}
uint8 GridMap::getTerrainType(float x, float y)
{
if (!m_liquid_type)
return (uint8)m_liquidType;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
return m_liquid_type[lx*16 + ly];
}
// Get water state on map
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
{
// Check water type (if no water return)
if (!m_liquid_type && !m_liquidType)
return LIQUID_MAP_NO_WATER;
// Get cell
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
int x_int = (int)cx & (MAP_RESOLUTION-1);
int y_int = (int)cy & (MAP_RESOLUTION-1);
// Check water type in cell
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
if (type == 0)
return LIQUID_MAP_NO_WATER;
// Check req liquid type mask
if (ReqLiquidType && !(ReqLiquidType&type))
return LIQUID_MAP_NO_WATER;
// Check water level:
// Check water height map
int lx_int = x_int - m_liquid_offY;
int ly_int = y_int - m_liquid_offX;
if (lx_int < 0 || lx_int >=m_liquid_height)
return LIQUID_MAP_NO_WATER;
if (ly_int < 0 || ly_int >=m_liquid_width )
return LIQUID_MAP_NO_WATER;
// Get water level
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
// Get ground level (sub 0.2 for fix some errors)
float ground_level = getHeight(x, y);
// Check water level and ground level
if (liquid_level < ground_level || z < ground_level - 2)
return LIQUID_MAP_NO_WATER;
// All ok in water -> store data
if (data)
{
data->type = type;
data->level = liquid_level;
data->depth_level = ground_level;
}
// For speed check as int values
int delta = int((liquid_level - z) * 10);
// Get position delta
if (delta > 20) // Under water
return LIQUID_MAP_UNDER_WATER;
if (delta > 0 ) // In water
return LIQUID_MAP_IN_WATER;
if (delta > -1) // Walk on water
return LIQUID_MAP_WATER_WALK;
// Above water
return LIQUID_MAP_ABOVE_WATER;
}
inline GridMap *Map::GetGrid(float x, float y)
{
// half opt method
@ -1899,7 +1336,7 @@ uint8 Map::GetTerrainType(float x, float y ) const
return 0;
}
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
GridMapLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data) const
{
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
@ -1948,7 +1385,7 @@ bool Map::IsInWater(float x, float y, float pZ) const
// Check surface in x, y point for liquid
if (const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData liquid_status;
GridMapLiquidData liquid_status;
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
{
if (liquid_status.level - liquid_status.depth_level > 2)