[9995] Move GridMap class (and related structs/enums) to separate cpp/h.

Also rename some structs/enums and fix some code style.
This commit is contained in:
XTZGZoReX 2010-05-28 13:33:04 +02:00
parent ee31661bb8
commit 28c3de5093
13 changed files with 838 additions and 720 deletions

View file

@ -30,6 +30,7 @@
#include "Object.h"
#include "Timer.h"
#include "SharedDefines.h"
#include "GridMap.h"
#include "GameSystem/GridRefManager.h"
#include "MapRefManager.h"
#include "Utilities/TypeList.h"
@ -46,139 +47,7 @@ class InstanceSave;
struct ScriptInfo;
struct ScriptAction;
class BattleGround;
//******************************************
// Map file format defines
//******************************************
struct map_fileheader
{
uint32 mapMagic;
uint32 versionMagic;
uint32 buildMagic;
uint32 areaMapOffset;
uint32 areaMapSize;
uint32 heightMapOffset;
uint32 heightMapSize;
uint32 liquidMapOffset;
uint32 liquidMapSize;
};
#define MAP_AREA_NO_AREA 0x0001
struct map_areaHeader
{
uint32 fourcc;
uint16 flags;
uint16 gridArea;
};
#define MAP_HEIGHT_NO_HEIGHT 0x0001
#define MAP_HEIGHT_AS_INT16 0x0002
#define MAP_HEIGHT_AS_INT8 0x0004
struct map_heightHeader
{
uint32 fourcc;
uint32 flags;
float gridHeight;
float gridMaxHeight;
};
#define MAP_LIQUID_NO_TYPE 0x0001
#define MAP_LIQUID_NO_HEIGHT 0x0002
struct map_liquidHeader
{
uint32 fourcc;
uint16 flags;
uint16 liquidType;
uint8 offsetX;
uint8 offsetY;
uint8 width;
uint8 height;
float liquidLevel;
};
enum ZLiquidStatus
{
LIQUID_MAP_NO_WATER = 0x00000000,
LIQUID_MAP_ABOVE_WATER = 0x00000001,
LIQUID_MAP_WATER_WALK = 0x00000002,
LIQUID_MAP_IN_WATER = 0x00000004,
LIQUID_MAP_UNDER_WATER = 0x00000008
};
#define MAP_LIQUID_TYPE_NO_WATER 0x00
#define MAP_LIQUID_TYPE_WATER 0x01
#define MAP_LIQUID_TYPE_OCEAN 0x02
#define MAP_LIQUID_TYPE_MAGMA 0x04
#define MAP_LIQUID_TYPE_SLIME 0x08
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
struct LiquidData
{
uint32 type;
float level;
float depth_level;
};
class GridMap
{
uint32 m_flags;
// Area data
uint16 m_gridArea;
uint16 *m_area_map;
// Height level data
float m_gridHeight;
float m_gridIntHeightMultiplier;
union{
float *m_V9;
uint16 *m_uint16_V9;
uint8 *m_uint8_V9;
};
union{
float *m_V8;
uint16 *m_uint16_V8;
uint8 *m_uint8_V8;
};
// Liquid data
uint16 m_liquidType;
uint8 m_liquid_offX;
uint8 m_liquid_offY;
uint8 m_liquid_width;
uint8 m_liquid_height;
float m_liquidLevel;
uint8 *m_liquid_type;
float *m_liquid_map;
bool loadAreaData(FILE *in, uint32 offset, uint32 size);
bool loadHeightData(FILE *in, uint32 offset, uint32 size);
bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
// Get height functions and pointers
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
pGetHeightPtr m_gridGetHeight;
float getHeightFromFloat(float x, float y) const;
float getHeightFromUint16(float x, float y) const;
float getHeightFromUint8(float x, float y) const;
float getHeightFromFlat(float x, float y) const;
public:
GridMap();
~GridMap();
bool loadData(char *filaname);
void unloadData();
uint16 getArea(float x, float y);
inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
float getLiquidLevel(float x, float y);
uint8 getTerrainType(float x, float y);
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
};
class GridMap;
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
#if defined( __GNUC__ )
@ -275,9 +144,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
time_t GetGridExpiry(void) const { return i_gridExpiry; }
uint32 GetId(void) const { return i_id; }
static bool ExistMap(uint32 mapid, int gx, int gy);
static bool ExistVMap(uint32 mapid, int gx, int gy);
static void InitStateMachine();
static void DeleteStateMachine();
@ -288,7 +154,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data = 0) const;
uint16 GetAreaFlag(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y ) const;
@ -573,16 +439,6 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
BattleGround* m_bg;
};
/*inline
uint64
Map::CalculateGridMask(const uint32 &y) const
{
uint64 mask = 1;
mask <<= y;
return mask;
}
*/
template<class T, class CONTAINER>
inline void
Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)