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[9995] Move GridMap class (and related structs/enums) to separate cpp/h.
Also rename some structs/enums and fix some code style.
This commit is contained in:
parent
ee31661bb8
commit
28c3de5093
13 changed files with 838 additions and 720 deletions
616
src/game/GridMap.cpp
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616
src/game/GridMap.cpp
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/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "MapManager.h"
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#include "Log.h"
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#include "GridStates.h"
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#include "CellImpl.h"
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#include "Map.h"
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#include "Config/ConfigEnv.h"
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#include "DBCEnums.h"
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#include "GridMap.h"
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#include "VMapFactory.h"
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#include "World.h"
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char const* MAP_MAGIC = "MAPS";
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char const* MAP_VERSION_MAGIC = "v1.1";
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char const* MAP_AREA_MAGIC = "AREA";
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char const* MAP_HEIGHT_MAGIC = "MHGT";
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char const* MAP_LIQUID_MAGIC = "MLIQ";
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GridMap::GridMap()
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{
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m_flags = 0;
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// Area data
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m_gridArea = 0;
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m_area_map = NULL;
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// Height level data
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m_gridHeight = INVALID_HEIGHT;
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m_gridGetHeight = &GridMap::getHeightFromFlat;
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m_V9 = NULL;
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m_V8 = NULL;
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// Liquid data
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m_liquidType = 0;
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m_liquid_offX = 0;
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m_liquid_offY = 0;
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m_liquid_width = 0;
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m_liquid_height = 0;
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m_liquidLevel = INVALID_HEIGHT;
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m_liquid_type = NULL;
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m_liquid_map = NULL;
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}
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GridMap::~GridMap()
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{
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unloadData();
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}
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bool GridMap::loadData(char *filename)
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{
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// Unload old data if exist
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unloadData();
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GridMapFileHeader header;
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// Not return error if file not found
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FILE *in = fopen(filename, "rb");
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if (!in)
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return true;
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fread(&header, sizeof(header),1,in);
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if (header.mapMagic == *((uint32 const*)(MAP_MAGIC)) &&
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header.versionMagic == *((uint32 const*)(MAP_VERSION_MAGIC)) ||
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!IsAcceptableClientBuild(header.buildMagic))
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{
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// loadup area data
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if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
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{
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sLog.outError("Error loading map area data\n");
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fclose(in);
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return false;
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}
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// loadup height data
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if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
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{
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sLog.outError("Error loading map height data\n");
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fclose(in);
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return false;
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}
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// loadup liquid data
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if (header.liquidMapOffset && !loadGridMapLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
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{
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sLog.outError("Error loading map liquids data\n");
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fclose(in);
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return false;
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}
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fclose(in);
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return true;
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}
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sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
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fclose(in);
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return false;
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}
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void GridMap::unloadData()
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{
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if (m_area_map)
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delete[] m_area_map;
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if (m_V9)
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delete[] m_V9;
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if (m_V8)
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delete[] m_V8;
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if (m_liquid_type)
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delete[] m_liquid_type;
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if (m_liquid_map)
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delete[] m_liquid_map;
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m_area_map = NULL;
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m_V9 = NULL;
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m_V8 = NULL;
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m_liquid_type = NULL;
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m_liquid_map = NULL;
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m_gridGetHeight = &GridMap::getHeightFromFlat;
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}
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bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
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{
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GridMapAreaHeader header;
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fseek(in, offset, SEEK_SET);
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fread(&header, sizeof(header), 1, in);
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if (header.fourcc != *((uint32 const*)(MAP_AREA_MAGIC)))
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return false;
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m_gridArea = header.gridArea;
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if (!(header.flags & MAP_AREA_NO_AREA))
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{
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m_area_map = new uint16 [16*16];
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fread(m_area_map, sizeof(uint16), 16*16, in);
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}
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return true;
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}
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bool GridMap::loadHeightData(FILE *in, uint32 offset, uint32 /*size*/)
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{
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GridMapHeightHeader header;
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fseek(in, offset, SEEK_SET);
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fread(&header, sizeof(header), 1, in);
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if (header.fourcc != *((uint32 const*)(MAP_HEIGHT_MAGIC)))
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return false;
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m_gridHeight = header.gridHeight;
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if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
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{
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if ((header.flags & MAP_HEIGHT_AS_INT16))
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{
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m_uint16_V9 = new uint16 [129*129];
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m_uint16_V8 = new uint16 [128*128];
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fread(m_uint16_V9, sizeof(uint16), 129*129, in);
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fread(m_uint16_V8, sizeof(uint16), 128*128, in);
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m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
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m_gridGetHeight = &GridMap::getHeightFromUint16;
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}
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else if ((header.flags & MAP_HEIGHT_AS_INT8))
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{
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m_uint8_V9 = new uint8 [129*129];
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m_uint8_V8 = new uint8 [128*128];
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fread(m_uint8_V9, sizeof(uint8), 129*129, in);
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fread(m_uint8_V8, sizeof(uint8), 128*128, in);
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m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
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m_gridGetHeight = &GridMap::getHeightFromUint8;
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}
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else
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{
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m_V9 = new float [129*129];
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m_V8 = new float [128*128];
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fread(m_V9, sizeof(float), 129*129, in);
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fread(m_V8, sizeof(float), 128*128, in);
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m_gridGetHeight = &GridMap::getHeightFromFloat;
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}
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}
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else
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m_gridGetHeight = &GridMap::getHeightFromFlat;
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return true;
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}
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bool GridMap::loadGridMapLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
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{
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GridMapLiquidHeader header;
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fseek(in, offset, SEEK_SET);
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fread(&header, sizeof(header), 1, in);
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if (header.fourcc != *((uint32 const*)(MAP_LIQUID_MAGIC)))
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return false;
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m_liquidType = header.liquidType;
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m_liquid_offX = header.offsetX;
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m_liquid_offY = header.offsetY;
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m_liquid_width = header.width;
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m_liquid_height = header.height;
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m_liquidLevel = header.liquidLevel;
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if (!(header.flags & MAP_LIQUID_NO_TYPE))
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{
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m_liquid_type = new uint8 [16*16];
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fread(m_liquid_type, sizeof(uint8), 16*16, in);
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}
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if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
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{
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m_liquid_map = new float [m_liquid_width*m_liquid_height];
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fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
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}
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return true;
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}
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uint16 GridMap::getArea(float x, float y)
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{
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if (!m_area_map)
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return m_gridArea;
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x = 16 * (32 - x/SIZE_OF_GRIDS);
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y = 16 * (32 - y/SIZE_OF_GRIDS);
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int lx = (int)x & 15;
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int ly = (int)y & 15;
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return m_area_map[lx*16 + ly];
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}
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float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
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{
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return m_gridHeight;
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}
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float GridMap::getHeightFromFloat(float x, float y) const
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{
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if (!m_V8 || !m_V9)
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return m_gridHeight;
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x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
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y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
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int x_int = (int)x;
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int y_int = (int)y;
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x -= x_int;
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y -= y_int;
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x_int &= (MAP_RESOLUTION - 1);
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y_int &= (MAP_RESOLUTION - 1);
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// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
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// +--------------> X
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// | h1-------h2 Coordinates is:
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// | | \ 1 / | h1 0,0
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// | | \ / | h2 0,1
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// | | 2 h5 3 | h3 1,0
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// | | / \ | h4 1,1
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// | | / 4 \ | h5 1/2,1/2
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// | h3-------h4
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// V Y
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// For find height need
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// 1 - detect triangle
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// 2 - solve linear equation from triangle points
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// Calculate coefficients for solve h = a*x + b*y + c
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float a,b,c;
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// Select triangle:
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if (x+y < 1)
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{
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if (x > y)
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{
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// 1 triangle (h1, h2, h5 points)
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float h1 = m_V9[(x_int )*129 + y_int];
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float h2 = m_V9[(x_int+1)*129 + y_int];
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float h5 = 2 * m_V8[x_int*128 + y_int];
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a = h2-h1;
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b = h5-h1-h2;
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c = h1;
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}
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else
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{
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// 2 triangle (h1, h3, h5 points)
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float h1 = m_V9[x_int*129 + y_int ];
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float h3 = m_V9[x_int*129 + y_int+1];
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float h5 = 2 * m_V8[x_int*128 + y_int];
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a = h5 - h1 - h3;
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b = h3 - h1;
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c = h1;
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}
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}
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else
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{
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if (x > y)
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{
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// 3 triangle (h2, h4, h5 points)
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float h2 = m_V9[(x_int+1)*129 + y_int ];
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float h4 = m_V9[(x_int+1)*129 + y_int+1];
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float h5 = 2 * m_V8[x_int*128 + y_int];
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a = h2 + h4 - h5;
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b = h4 - h2;
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c = h5 - h4;
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}
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else
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{
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// 4 triangle (h3, h4, h5 points)
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float h3 = m_V9[(x_int )*129 + y_int+1];
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float h4 = m_V9[(x_int+1)*129 + y_int+1];
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float h5 = 2 * m_V8[x_int*128 + y_int];
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a = h4 - h3;
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b = h3 + h4 - h5;
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c = h5 - h4;
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}
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}
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// Calculate height
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return a * x + b * y + c;
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}
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float GridMap::getHeightFromUint8(float x, float y) const
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{
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if (!m_uint8_V8 || !m_uint8_V9)
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return m_gridHeight;
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x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
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y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
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int x_int = (int)x;
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int y_int = (int)y;
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x -= x_int;
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y -= y_int;
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x_int &= (MAP_RESOLUTION - 1);
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y_int &= (MAP_RESOLUTION - 1);
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int32 a, b, c;
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uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
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if (x+y < 1)
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{
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if (x > y)
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{
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// 1 triangle (h1, h2, h5 points)
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int32 h1 = V9_h1_ptr[ 0];
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int32 h2 = V9_h1_ptr[129];
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int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
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a = h2-h1;
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b = h5-h1-h2;
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c = h1;
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}
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else
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{
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// 2 triangle (h1, h3, h5 points)
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int32 h1 = V9_h1_ptr[0];
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int32 h3 = V9_h1_ptr[1];
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int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
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a = h5 - h1 - h3;
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b = h3 - h1;
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c = h1;
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}
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}
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else
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{
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if (x > y)
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{
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// 3 triangle (h2, h4, h5 points)
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int32 h2 = V9_h1_ptr[129];
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int32 h4 = V9_h1_ptr[130];
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int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
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a = h2 + h4 - h5;
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b = h4 - h2;
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c = h5 - h4;
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}
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else
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{
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// 4 triangle (h3, h4, h5 points)
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int32 h3 = V9_h1_ptr[ 1];
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int32 h4 = V9_h1_ptr[130];
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int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
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a = h4 - h3;
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b = h3 + h4 - h5;
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c = h5 - h4;
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}
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}
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// Calculate height
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return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
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}
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float GridMap::getHeightFromUint16(float x, float y) const
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{
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if (!m_uint16_V8 || !m_uint16_V9)
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return m_gridHeight;
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x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
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y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
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int x_int = (int)x;
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int y_int = (int)y;
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x -= x_int;
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y -= y_int;
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x_int &= (MAP_RESOLUTION - 1);
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y_int &= (MAP_RESOLUTION - 1);
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int32 a, b, c;
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uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
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if (x+y < 1)
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{
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if (x > y)
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{
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// 1 triangle (h1, h2, h5 points)
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int32 h1 = V9_h1_ptr[ 0];
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int32 h2 = V9_h1_ptr[129];
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int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
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a = h2-h1;
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b = h5-h1-h2;
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c = h1;
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}
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else
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{
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// 2 triangle (h1, h3, h5 points)
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int32 h1 = V9_h1_ptr[0];
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int32 h3 = V9_h1_ptr[1];
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int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
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a = h5 - h1 - h3;
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b = h3 - h1;
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c = h1;
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}
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}
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else
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{
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if (x > y)
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{
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// 3 triangle (h2, h4, h5 points)
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int32 h2 = V9_h1_ptr[129];
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int32 h4 = V9_h1_ptr[130];
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int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
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a = h2 + h4 - h5;
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b = h4 - h2;
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c = h5 - h4;
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}
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else
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{
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// 4 triangle (h3, h4, h5 points)
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int32 h3 = V9_h1_ptr[ 1];
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int32 h4 = V9_h1_ptr[130];
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int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
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a = h4 - h3;
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b = h3 + h4 - h5;
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c = h5 - h4;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate height
|
||||
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
||||
}
|
||||
|
||||
float GridMap::getLiquidLevel(float x, float y)
|
||||
{
|
||||
if (!m_liquid_map)
|
||||
return m_liquidLevel;
|
||||
|
||||
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
|
||||
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
|
||||
|
||||
if (cx_int < 0 || cx_int >=m_liquid_height)
|
||||
return INVALID_HEIGHT;
|
||||
|
||||
if (cy_int < 0 || cy_int >=m_liquid_width )
|
||||
return INVALID_HEIGHT;
|
||||
|
||||
return m_liquid_map[cx_int*m_liquid_width + cy_int];
|
||||
}
|
||||
|
||||
uint8 GridMap::getTerrainType(float x, float y)
|
||||
{
|
||||
if (!m_liquid_type)
|
||||
return (uint8)m_liquidType;
|
||||
|
||||
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
||||
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
||||
int lx = (int)x & 15;
|
||||
int ly = (int)y & 15;
|
||||
return m_liquid_type[lx*16 + ly];
|
||||
}
|
||||
|
||||
// Get water state on map
|
||||
GridMapLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data)
|
||||
{
|
||||
// Check water type (if no water return)
|
||||
if (!m_liquid_type && !m_liquidType)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Get cell
|
||||
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int x_int = (int)cx & (MAP_RESOLUTION-1);
|
||||
int y_int = (int)cy & (MAP_RESOLUTION-1);
|
||||
|
||||
// Check water type in cell
|
||||
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
|
||||
if (type == 0)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Check req liquid type mask
|
||||
if (ReqLiquidType && !(ReqLiquidType&type))
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Check water level:
|
||||
// Check water height map
|
||||
int lx_int = x_int - m_liquid_offY;
|
||||
if (lx_int < 0 || lx_int >=m_liquid_height)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
int ly_int = y_int - m_liquid_offX;
|
||||
if (ly_int < 0 || ly_int >=m_liquid_width )
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Get water level
|
||||
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
|
||||
|
||||
// Get ground level (sub 0.2 for fix some errors)
|
||||
float ground_level = getHeight(x, y);
|
||||
|
||||
// Check water level and ground level
|
||||
if (liquid_level < ground_level || z < ground_level - 2)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// All ok in water -> store data
|
||||
if (data)
|
||||
{
|
||||
data->type = type;
|
||||
data->level = liquid_level;
|
||||
data->depth_level = ground_level;
|
||||
}
|
||||
|
||||
// For speed check as int values
|
||||
int delta = int((liquid_level - z) * 10);
|
||||
|
||||
// Get position delta
|
||||
if (delta > 20) // Under water
|
||||
return LIQUID_MAP_UNDER_WATER;
|
||||
|
||||
if (delta > 0 ) // In water
|
||||
return LIQUID_MAP_IN_WATER;
|
||||
|
||||
if (delta > -1) // Walk on water
|
||||
return LIQUID_MAP_WATER_WALK;
|
||||
// Above water
|
||||
return LIQUID_MAP_ABOVE_WATER;
|
||||
}
|
||||
|
||||
bool GridMap::ExistMap(uint32 mapid,int gx,int gy)
|
||||
{
|
||||
int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
|
||||
char* tmp = new char[len];
|
||||
snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
|
||||
|
||||
FILE *pf=fopen(tmp,"rb");
|
||||
|
||||
if(!pf)
|
||||
{
|
||||
sLog.outError("Check existing of map file '%s': not exist!",tmp);
|
||||
delete[] tmp;
|
||||
return false;
|
||||
}
|
||||
|
||||
GridMapFileHeader header;
|
||||
fread(&header, sizeof(header), 1, pf);
|
||||
if (header.mapMagic != *((uint32 const*)(MAP_MAGIC)) ||
|
||||
header.versionMagic != *((uint32 const*)(MAP_VERSION_MAGIC)) ||
|
||||
!IsAcceptableClientBuild(header.buildMagic))
|
||||
{
|
||||
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
|
||||
delete [] tmp;
|
||||
fclose(pf); //close file before return
|
||||
return false;
|
||||
}
|
||||
|
||||
delete [] tmp;
|
||||
fclose(pf);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GridMap::ExistVMap(uint32 mapid,int gx,int gy)
|
||||
{
|
||||
if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
||||
{
|
||||
if(vmgr->isMapLoadingEnabled())
|
||||
{
|
||||
// x and y are swapped !! => fixed now
|
||||
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
|
||||
if(!exists)
|
||||
{
|
||||
std::string name = vmgr->getDirFileName(mapid,gx,gy);
|
||||
sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
183
src/game/GridMap.h
Normal file
183
src/game/GridMap.h
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
/*
|
||||
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef MANGOS_GRIDMAP_H
|
||||
#define MANGOS_GRIDMAP_H
|
||||
|
||||
#include "Platform/Define.h"
|
||||
#include "DBCStructure.h"
|
||||
#include "GridDefines.h"
|
||||
#include "Object.h"
|
||||
#include "SharedDefines.h"
|
||||
|
||||
#include <bitset>
|
||||
#include <list>
|
||||
|
||||
class Creature;
|
||||
class Unit;
|
||||
class WorldPacket;
|
||||
class InstanceData;
|
||||
class Group;
|
||||
class InstanceSave;
|
||||
struct ScriptInfo;
|
||||
struct ScriptAction;
|
||||
class BattleGround;
|
||||
|
||||
struct GridMapFileHeader
|
||||
{
|
||||
uint32 mapMagic;
|
||||
uint32 versionMagic;
|
||||
uint32 buildMagic;
|
||||
uint32 areaMapOffset;
|
||||
uint32 areaMapSize;
|
||||
uint32 heightMapOffset;
|
||||
uint32 heightMapSize;
|
||||
uint32 liquidMapOffset;
|
||||
uint32 liquidMapSize;
|
||||
};
|
||||
|
||||
#define MAP_AREA_NO_AREA 0x0001
|
||||
|
||||
struct GridMapAreaHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint16 flags;
|
||||
uint16 gridArea;
|
||||
};
|
||||
|
||||
#define MAP_HEIGHT_NO_HEIGHT 0x0001
|
||||
#define MAP_HEIGHT_AS_INT16 0x0002
|
||||
#define MAP_HEIGHT_AS_INT8 0x0004
|
||||
|
||||
struct GridMapHeightHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint32 flags;
|
||||
float gridHeight;
|
||||
float gridMaxHeight;
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_NO_TYPE 0x0001
|
||||
#define MAP_LIQUID_NO_HEIGHT 0x0002
|
||||
|
||||
struct GridMapLiquidHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint16 flags;
|
||||
uint16 liquidType;
|
||||
uint8 offsetX;
|
||||
uint8 offsetY;
|
||||
uint8 width;
|
||||
uint8 height;
|
||||
float liquidLevel;
|
||||
};
|
||||
|
||||
enum GridMapLiquidStatus
|
||||
{
|
||||
LIQUID_MAP_NO_WATER = 0x00000000,
|
||||
LIQUID_MAP_ABOVE_WATER = 0x00000001,
|
||||
LIQUID_MAP_WATER_WALK = 0x00000002,
|
||||
LIQUID_MAP_IN_WATER = 0x00000004,
|
||||
LIQUID_MAP_UNDER_WATER = 0x00000008
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_TYPE_NO_WATER 0x00
|
||||
#define MAP_LIQUID_TYPE_WATER 0x01
|
||||
#define MAP_LIQUID_TYPE_OCEAN 0x02
|
||||
#define MAP_LIQUID_TYPE_MAGMA 0x04
|
||||
#define MAP_LIQUID_TYPE_SLIME 0x08
|
||||
|
||||
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
|
||||
|
||||
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
|
||||
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
|
||||
|
||||
struct GridMapLiquidData
|
||||
{
|
||||
uint32 type;
|
||||
float level;
|
||||
float depth_level;
|
||||
};
|
||||
|
||||
class GridMap
|
||||
{
|
||||
private:
|
||||
|
||||
uint32 m_flags;
|
||||
|
||||
// Area data
|
||||
uint16 m_gridArea;
|
||||
uint16 *m_area_map;
|
||||
|
||||
// Height level data
|
||||
float m_gridHeight;
|
||||
float m_gridIntHeightMultiplier;
|
||||
union
|
||||
{
|
||||
float *m_V9;
|
||||
uint16 *m_uint16_V9;
|
||||
uint8 *m_uint8_V9;
|
||||
};
|
||||
union
|
||||
{
|
||||
float *m_V8;
|
||||
uint16 *m_uint16_V8;
|
||||
uint8 *m_uint8_V8;
|
||||
};
|
||||
|
||||
// Liquid data
|
||||
uint16 m_liquidType;
|
||||
uint8 m_liquid_offX;
|
||||
uint8 m_liquid_offY;
|
||||
uint8 m_liquid_width;
|
||||
uint8 m_liquid_height;
|
||||
float m_liquidLevel;
|
||||
uint8 *m_liquid_type;
|
||||
float *m_liquid_map;
|
||||
|
||||
bool loadAreaData(FILE *in, uint32 offset, uint32 size);
|
||||
bool loadHeightData(FILE *in, uint32 offset, uint32 size);
|
||||
bool loadGridMapLiquidData(FILE *in, uint32 offset, uint32 size);
|
||||
|
||||
// Get height functions and pointers
|
||||
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
|
||||
pGetHeightPtr m_gridGetHeight;
|
||||
float getHeightFromFloat(float x, float y) const;
|
||||
float getHeightFromUint16(float x, float y) const;
|
||||
float getHeightFromUint8(float x, float y) const;
|
||||
float getHeightFromFlat(float x, float y) const;
|
||||
|
||||
public:
|
||||
|
||||
GridMap();
|
||||
~GridMap();
|
||||
|
||||
bool loadData(char *filaname);
|
||||
void unloadData();
|
||||
|
||||
static bool ExistMap(uint32 mapid, int gx, int gy);
|
||||
static bool ExistVMap(uint32 mapid, int gx, int gy);
|
||||
|
||||
uint16 getArea(float x, float y);
|
||||
float getHeight(float x, float y) { return (this->*m_gridGetHeight)(x, y); }
|
||||
float getLiquidLevel(float x, float y);
|
||||
uint8 getTerrainType(float x, float y);
|
||||
GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data = 0);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -310,8 +310,8 @@ bool ChatHandler::HandleGPSCommand(const char* args)
|
|||
int gx=63-p.x_coord;
|
||||
int gy=63-p.y_coord;
|
||||
|
||||
uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
|
||||
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
|
||||
uint32 have_map = GridMap::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
|
||||
uint32 have_vmap = GridMap::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
|
||||
|
||||
PSendSysMessage(LANG_MAP_POSITION,
|
||||
obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>" ),
|
||||
|
|
@ -336,8 +336,8 @@ bool ChatHandler::HandleGPSCommand(const char* args)
|
|||
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
|
||||
zone_x, zone_y, ground_z, floor_z, have_map, have_vmap );
|
||||
|
||||
LiquidData liquid_status;
|
||||
ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
|
||||
GridMapLiquidData liquid_status;
|
||||
GridMapLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
|
||||
if (res)
|
||||
{
|
||||
PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
|
||||
|
|
|
|||
|
|
@ -132,6 +132,8 @@ libmangosgame_a_SOURCES = \
|
|||
GossipDef.cpp \
|
||||
GossipDef.h \
|
||||
GridDefines.h \
|
||||
GridMap.cpp \
|
||||
GridMap.h \
|
||||
GridNotifiers.cpp \
|
||||
GridNotifiers.h \
|
||||
GridNotifiersImpl.h \
|
||||
|
|
|
|||
567
src/game/Map.cpp
567
src/game/Map.cpp
|
|
@ -35,7 +35,6 @@
|
|||
#include "Group.h"
|
||||
#include "MapRefManager.h"
|
||||
#include "DBCEnums.h"
|
||||
|
||||
#include "MapInstanced.h"
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "VMapFactory.h"
|
||||
|
|
@ -43,12 +42,6 @@
|
|||
|
||||
GridState* si_GridStates[MAX_GRID_STATE];
|
||||
|
||||
static char const* MAP_MAGIC = "MAPS";
|
||||
static char const* MAP_VERSION_MAGIC = "v1.1";
|
||||
static char const* MAP_AREA_MAGIC = "AREA";
|
||||
static char const* MAP_HEIGHT_MAGIC = "MHGT";
|
||||
static char const* MAP_LIQUID_MAGIC = "MLIQ";
|
||||
|
||||
struct ScriptAction
|
||||
{
|
||||
uint64 sourceGUID;
|
||||
|
|
@ -66,58 +59,6 @@ Map::~Map()
|
|||
sWorld.DecreaseScheduledScriptCount(m_scriptSchedule.size());
|
||||
}
|
||||
|
||||
bool Map::ExistMap(uint32 mapid,int gx,int gy)
|
||||
{
|
||||
int len = sWorld.GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1;
|
||||
char* tmp = new char[len];
|
||||
snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,gx,gy);
|
||||
|
||||
FILE *pf=fopen(tmp,"rb");
|
||||
|
||||
if(!pf)
|
||||
{
|
||||
sLog.outError("Check existing of map file '%s': not exist!",tmp);
|
||||
delete[] tmp;
|
||||
return false;
|
||||
}
|
||||
|
||||
map_fileheader header;
|
||||
fread(&header, sizeof(header), 1, pf);
|
||||
if (header.mapMagic != *((uint32 const*)(MAP_MAGIC)) ||
|
||||
header.versionMagic != *((uint32 const*)(MAP_VERSION_MAGIC)) ||
|
||||
!IsAcceptableClientBuild(header.buildMagic))
|
||||
{
|
||||
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp);
|
||||
delete [] tmp;
|
||||
fclose(pf); //close file before return
|
||||
return false;
|
||||
}
|
||||
|
||||
delete [] tmp;
|
||||
fclose(pf);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Map::ExistVMap(uint32 mapid,int gx,int gy)
|
||||
{
|
||||
if(VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
|
||||
{
|
||||
if(vmgr->isMapLoadingEnabled())
|
||||
{
|
||||
// x and y are swapped !! => fixed now
|
||||
bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy);
|
||||
if(!exists)
|
||||
{
|
||||
std::string name = vmgr->getDirFileName(mapid,gx,gy);
|
||||
sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Map::LoadVMap(int gx,int gy)
|
||||
{
|
||||
// x and y are swapped !!
|
||||
|
|
@ -1066,510 +1007,6 @@ uint32 Map::GetMaxResetDelay() const
|
|||
return mapDiff ? mapDiff->resetTime : 0;
|
||||
}
|
||||
|
||||
//*****************************
|
||||
// Grid function
|
||||
//*****************************
|
||||
GridMap::GridMap()
|
||||
{
|
||||
m_flags = 0;
|
||||
// Area data
|
||||
m_gridArea = 0;
|
||||
m_area_map = NULL;
|
||||
// Height level data
|
||||
m_gridHeight = INVALID_HEIGHT;
|
||||
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
||||
m_V9 = NULL;
|
||||
m_V8 = NULL;
|
||||
// Liquid data
|
||||
m_liquidType = 0;
|
||||
m_liquid_offX = 0;
|
||||
m_liquid_offY = 0;
|
||||
m_liquid_width = 0;
|
||||
m_liquid_height = 0;
|
||||
m_liquidLevel = INVALID_HEIGHT;
|
||||
m_liquid_type = NULL;
|
||||
m_liquid_map = NULL;
|
||||
}
|
||||
|
||||
GridMap::~GridMap()
|
||||
{
|
||||
unloadData();
|
||||
}
|
||||
|
||||
bool GridMap::loadData(char *filename)
|
||||
{
|
||||
// Unload old data if exist
|
||||
unloadData();
|
||||
|
||||
map_fileheader header;
|
||||
// Not return error if file not found
|
||||
FILE *in = fopen(filename, "rb");
|
||||
if (!in)
|
||||
return true;
|
||||
fread(&header, sizeof(header),1,in);
|
||||
if (header.mapMagic == *((uint32 const*)(MAP_MAGIC)) &&
|
||||
header.versionMagic == *((uint32 const*)(MAP_VERSION_MAGIC)) ||
|
||||
!IsAcceptableClientBuild(header.buildMagic))
|
||||
{
|
||||
// loadup area data
|
||||
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
|
||||
{
|
||||
sLog.outError("Error loading map area data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
// loadup height data
|
||||
if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
|
||||
{
|
||||
sLog.outError("Error loading map height data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
// loadup liquid data
|
||||
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
|
||||
{
|
||||
sLog.outError("Error loading map liquids data\n");
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
fclose(in);
|
||||
return true;
|
||||
}
|
||||
sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
|
||||
fclose(in);
|
||||
return false;
|
||||
}
|
||||
|
||||
void GridMap::unloadData()
|
||||
{
|
||||
if (m_area_map) delete[] m_area_map;
|
||||
if (m_V9) delete[] m_V9;
|
||||
if (m_V8) delete[] m_V8;
|
||||
if (m_liquid_type) delete[] m_liquid_type;
|
||||
if (m_liquid_map) delete[] m_liquid_map;
|
||||
m_area_map = NULL;
|
||||
m_V9 = NULL;
|
||||
m_V8 = NULL;
|
||||
m_liquid_type = NULL;
|
||||
m_liquid_map = NULL;
|
||||
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
||||
}
|
||||
|
||||
bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 /*size*/)
|
||||
{
|
||||
map_areaHeader header;
|
||||
fseek(in, offset, SEEK_SET);
|
||||
fread(&header, sizeof(header), 1, in);
|
||||
if (header.fourcc != *((uint32 const*)(MAP_AREA_MAGIC)))
|
||||
return false;
|
||||
|
||||
m_gridArea = header.gridArea;
|
||||
if (!(header.flags & MAP_AREA_NO_AREA))
|
||||
{
|
||||
m_area_map = new uint16 [16*16];
|
||||
fread(m_area_map, sizeof(uint16), 16*16, in);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GridMap::loadHeightData(FILE *in, uint32 offset, uint32 /*size*/)
|
||||
{
|
||||
map_heightHeader header;
|
||||
fseek(in, offset, SEEK_SET);
|
||||
fread(&header, sizeof(header), 1, in);
|
||||
if (header.fourcc != *((uint32 const*)(MAP_HEIGHT_MAGIC)))
|
||||
return false;
|
||||
|
||||
m_gridHeight = header.gridHeight;
|
||||
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
|
||||
{
|
||||
if ((header.flags & MAP_HEIGHT_AS_INT16))
|
||||
{
|
||||
m_uint16_V9 = new uint16 [129*129];
|
||||
m_uint16_V8 = new uint16 [128*128];
|
||||
fread(m_uint16_V9, sizeof(uint16), 129*129, in);
|
||||
fread(m_uint16_V8, sizeof(uint16), 128*128, in);
|
||||
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
|
||||
m_gridGetHeight = &GridMap::getHeightFromUint16;
|
||||
}
|
||||
else if ((header.flags & MAP_HEIGHT_AS_INT8))
|
||||
{
|
||||
m_uint8_V9 = new uint8 [129*129];
|
||||
m_uint8_V8 = new uint8 [128*128];
|
||||
fread(m_uint8_V9, sizeof(uint8), 129*129, in);
|
||||
fread(m_uint8_V8, sizeof(uint8), 128*128, in);
|
||||
m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
|
||||
m_gridGetHeight = &GridMap::getHeightFromUint8;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_V9 = new float [129*129];
|
||||
m_V8 = new float [128*128];
|
||||
fread(m_V9, sizeof(float), 129*129, in);
|
||||
fread(m_V8, sizeof(float), 128*128, in);
|
||||
m_gridGetHeight = &GridMap::getHeightFromFloat;
|
||||
}
|
||||
}
|
||||
else
|
||||
m_gridGetHeight = &GridMap::getHeightFromFlat;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 /*size*/)
|
||||
{
|
||||
map_liquidHeader header;
|
||||
fseek(in, offset, SEEK_SET);
|
||||
fread(&header, sizeof(header), 1, in);
|
||||
if (header.fourcc != *((uint32 const*)(MAP_LIQUID_MAGIC)))
|
||||
return false;
|
||||
|
||||
m_liquidType = header.liquidType;
|
||||
m_liquid_offX = header.offsetX;
|
||||
m_liquid_offY = header.offsetY;
|
||||
m_liquid_width = header.width;
|
||||
m_liquid_height= header.height;
|
||||
m_liquidLevel = header.liquidLevel;
|
||||
|
||||
if (!(header.flags & MAP_LIQUID_NO_TYPE))
|
||||
{
|
||||
m_liquid_type = new uint8 [16*16];
|
||||
fread(m_liquid_type, sizeof(uint8), 16*16, in);
|
||||
}
|
||||
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
|
||||
{
|
||||
m_liquid_map = new float [m_liquid_width*m_liquid_height];
|
||||
fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
uint16 GridMap::getArea(float x, float y)
|
||||
{
|
||||
if (!m_area_map)
|
||||
return m_gridArea;
|
||||
|
||||
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
||||
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
||||
int lx = (int)x & 15;
|
||||
int ly = (int)y & 15;
|
||||
return m_area_map[lx*16 + ly];
|
||||
}
|
||||
|
||||
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
|
||||
{
|
||||
return m_gridHeight;
|
||||
}
|
||||
|
||||
float GridMap::getHeightFromFloat(float x, float y) const
|
||||
{
|
||||
if (!m_V8 || !m_V9)
|
||||
return m_gridHeight;
|
||||
|
||||
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int x_int = (int)x;
|
||||
int y_int = (int)y;
|
||||
x -= x_int;
|
||||
y -= y_int;
|
||||
x_int&=(MAP_RESOLUTION - 1);
|
||||
y_int&=(MAP_RESOLUTION - 1);
|
||||
|
||||
// Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid
|
||||
// +--------------> X
|
||||
// | h1-------h2 Coordinates is:
|
||||
// | | \ 1 / | h1 0,0
|
||||
// | | \ / | h2 0,1
|
||||
// | | 2 h5 3 | h3 1,0
|
||||
// | | / \ | h4 1,1
|
||||
// | | / 4 \ | h5 1/2,1/2
|
||||
// | h3-------h4
|
||||
// V Y
|
||||
// For find height need
|
||||
// 1 - detect triangle
|
||||
// 2 - solve linear equation from triangle points
|
||||
// Calculate coefficients for solve h = a*x + b*y + c
|
||||
|
||||
float a,b,c;
|
||||
// Select triangle:
|
||||
if (x+y < 1)
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 1 triangle (h1, h2, h5 points)
|
||||
float h1 = m_V9[(x_int )*129 + y_int];
|
||||
float h2 = m_V9[(x_int+1)*129 + y_int];
|
||||
float h5 = 2 * m_V8[x_int*128 + y_int];
|
||||
a = h2-h1;
|
||||
b = h5-h1-h2;
|
||||
c = h1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2 triangle (h1, h3, h5 points)
|
||||
float h1 = m_V9[x_int*129 + y_int ];
|
||||
float h3 = m_V9[x_int*129 + y_int+1];
|
||||
float h5 = 2 * m_V8[x_int*128 + y_int];
|
||||
a = h5 - h1 - h3;
|
||||
b = h3 - h1;
|
||||
c = h1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 3 triangle (h2, h4, h5 points)
|
||||
float h2 = m_V9[(x_int+1)*129 + y_int ];
|
||||
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
||||
float h5 = 2 * m_V8[x_int*128 + y_int];
|
||||
a = h2 + h4 - h5;
|
||||
b = h4 - h2;
|
||||
c = h5 - h4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4 triangle (h3, h4, h5 points)
|
||||
float h3 = m_V9[(x_int )*129 + y_int+1];
|
||||
float h4 = m_V9[(x_int+1)*129 + y_int+1];
|
||||
float h5 = 2 * m_V8[x_int*128 + y_int];
|
||||
a = h4 - h3;
|
||||
b = h3 + h4 - h5;
|
||||
c = h5 - h4;
|
||||
}
|
||||
}
|
||||
// Calculate height
|
||||
return a * x + b * y + c;
|
||||
}
|
||||
|
||||
float GridMap::getHeightFromUint8(float x, float y) const
|
||||
{
|
||||
if (!m_uint8_V8 || !m_uint8_V9)
|
||||
return m_gridHeight;
|
||||
|
||||
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int x_int = (int)x;
|
||||
int y_int = (int)y;
|
||||
x -= x_int;
|
||||
y -= y_int;
|
||||
x_int&=(MAP_RESOLUTION - 1);
|
||||
y_int&=(MAP_RESOLUTION - 1);
|
||||
|
||||
int32 a, b, c;
|
||||
uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int];
|
||||
if (x+y < 1)
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 1 triangle (h1, h2, h5 points)
|
||||
int32 h1 = V9_h1_ptr[ 0];
|
||||
int32 h2 = V9_h1_ptr[129];
|
||||
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
||||
a = h2-h1;
|
||||
b = h5-h1-h2;
|
||||
c = h1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2 triangle (h1, h3, h5 points)
|
||||
int32 h1 = V9_h1_ptr[0];
|
||||
int32 h3 = V9_h1_ptr[1];
|
||||
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
||||
a = h5 - h1 - h3;
|
||||
b = h3 - h1;
|
||||
c = h1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 3 triangle (h2, h4, h5 points)
|
||||
int32 h2 = V9_h1_ptr[129];
|
||||
int32 h4 = V9_h1_ptr[130];
|
||||
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
||||
a = h2 + h4 - h5;
|
||||
b = h4 - h2;
|
||||
c = h5 - h4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4 triangle (h3, h4, h5 points)
|
||||
int32 h3 = V9_h1_ptr[ 1];
|
||||
int32 h4 = V9_h1_ptr[130];
|
||||
int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int];
|
||||
a = h4 - h3;
|
||||
b = h3 + h4 - h5;
|
||||
c = h5 - h4;
|
||||
}
|
||||
}
|
||||
// Calculate height
|
||||
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
||||
}
|
||||
|
||||
float GridMap::getHeightFromUint16(float x, float y) const
|
||||
{
|
||||
if (!m_uint16_V8 || !m_uint16_V9)
|
||||
return m_gridHeight;
|
||||
|
||||
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int x_int = (int)x;
|
||||
int y_int = (int)y;
|
||||
x -= x_int;
|
||||
y -= y_int;
|
||||
x_int&=(MAP_RESOLUTION - 1);
|
||||
y_int&=(MAP_RESOLUTION - 1);
|
||||
|
||||
int32 a, b, c;
|
||||
uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int];
|
||||
if (x+y < 1)
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 1 triangle (h1, h2, h5 points)
|
||||
int32 h1 = V9_h1_ptr[ 0];
|
||||
int32 h2 = V9_h1_ptr[129];
|
||||
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
||||
a = h2-h1;
|
||||
b = h5-h1-h2;
|
||||
c = h1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 2 triangle (h1, h3, h5 points)
|
||||
int32 h1 = V9_h1_ptr[0];
|
||||
int32 h3 = V9_h1_ptr[1];
|
||||
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
||||
a = h5 - h1 - h3;
|
||||
b = h3 - h1;
|
||||
c = h1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x > y)
|
||||
{
|
||||
// 3 triangle (h2, h4, h5 points)
|
||||
int32 h2 = V9_h1_ptr[129];
|
||||
int32 h4 = V9_h1_ptr[130];
|
||||
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
||||
a = h2 + h4 - h5;
|
||||
b = h4 - h2;
|
||||
c = h5 - h4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 4 triangle (h3, h4, h5 points)
|
||||
int32 h3 = V9_h1_ptr[ 1];
|
||||
int32 h4 = V9_h1_ptr[130];
|
||||
int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int];
|
||||
a = h4 - h3;
|
||||
b = h3 + h4 - h5;
|
||||
c = h5 - h4;
|
||||
}
|
||||
}
|
||||
// Calculate height
|
||||
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
|
||||
}
|
||||
|
||||
float GridMap::getLiquidLevel(float x, float y)
|
||||
{
|
||||
if (!m_liquid_map)
|
||||
return m_liquidLevel;
|
||||
|
||||
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
|
||||
int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
|
||||
|
||||
if (cx_int < 0 || cx_int >=m_liquid_height)
|
||||
return INVALID_HEIGHT;
|
||||
if (cy_int < 0 || cy_int >=m_liquid_width )
|
||||
return INVALID_HEIGHT;
|
||||
|
||||
return m_liquid_map[cx_int*m_liquid_width + cy_int];
|
||||
}
|
||||
|
||||
uint8 GridMap::getTerrainType(float x, float y)
|
||||
{
|
||||
if (!m_liquid_type)
|
||||
return (uint8)m_liquidType;
|
||||
|
||||
x = 16 * (32 - x/SIZE_OF_GRIDS);
|
||||
y = 16 * (32 - y/SIZE_OF_GRIDS);
|
||||
int lx = (int)x & 15;
|
||||
int ly = (int)y & 15;
|
||||
return m_liquid_type[lx*16 + ly];
|
||||
}
|
||||
|
||||
// Get water state on map
|
||||
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data)
|
||||
{
|
||||
// Check water type (if no water return)
|
||||
if (!m_liquid_type && !m_liquidType)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Get cell
|
||||
float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
|
||||
float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
|
||||
|
||||
int x_int = (int)cx & (MAP_RESOLUTION-1);
|
||||
int y_int = (int)cy & (MAP_RESOLUTION-1);
|
||||
|
||||
// Check water type in cell
|
||||
uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
|
||||
if (type == 0)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Check req liquid type mask
|
||||
if (ReqLiquidType && !(ReqLiquidType&type))
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Check water level:
|
||||
// Check water height map
|
||||
int lx_int = x_int - m_liquid_offY;
|
||||
int ly_int = y_int - m_liquid_offX;
|
||||
if (lx_int < 0 || lx_int >=m_liquid_height)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
if (ly_int < 0 || ly_int >=m_liquid_width )
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// Get water level
|
||||
float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
|
||||
// Get ground level (sub 0.2 for fix some errors)
|
||||
float ground_level = getHeight(x, y);
|
||||
|
||||
// Check water level and ground level
|
||||
if (liquid_level < ground_level || z < ground_level - 2)
|
||||
return LIQUID_MAP_NO_WATER;
|
||||
|
||||
// All ok in water -> store data
|
||||
if (data)
|
||||
{
|
||||
data->type = type;
|
||||
data->level = liquid_level;
|
||||
data->depth_level = ground_level;
|
||||
}
|
||||
|
||||
// For speed check as int values
|
||||
int delta = int((liquid_level - z) * 10);
|
||||
|
||||
// Get position delta
|
||||
if (delta > 20) // Under water
|
||||
return LIQUID_MAP_UNDER_WATER;
|
||||
if (delta > 0 ) // In water
|
||||
return LIQUID_MAP_IN_WATER;
|
||||
if (delta > -1) // Walk on water
|
||||
return LIQUID_MAP_WATER_WALK;
|
||||
// Above water
|
||||
return LIQUID_MAP_ABOVE_WATER;
|
||||
}
|
||||
|
||||
inline GridMap *Map::GetGrid(float x, float y)
|
||||
{
|
||||
// half opt method
|
||||
|
|
@ -1899,7 +1336,7 @@ uint8 Map::GetTerrainType(float x, float y ) const
|
|||
return 0;
|
||||
}
|
||||
|
||||
ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const
|
||||
GridMapLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data) const
|
||||
{
|
||||
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
|
||||
return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data);
|
||||
|
|
@ -1948,7 +1385,7 @@ bool Map::IsInWater(float x, float y, float pZ) const
|
|||
// Check surface in x, y point for liquid
|
||||
if (const_cast<Map*>(this)->GetGrid(x, y))
|
||||
{
|
||||
LiquidData liquid_status;
|
||||
GridMapLiquidData liquid_status;
|
||||
if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status))
|
||||
{
|
||||
if (liquid_status.level - liquid_status.depth_level > 2)
|
||||
|
|
|
|||
150
src/game/Map.h
150
src/game/Map.h
|
|
@ -30,6 +30,7 @@
|
|||
#include "Object.h"
|
||||
#include "Timer.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "GridMap.h"
|
||||
#include "GameSystem/GridRefManager.h"
|
||||
#include "MapRefManager.h"
|
||||
#include "Utilities/TypeList.h"
|
||||
|
|
@ -46,139 +47,7 @@ class InstanceSave;
|
|||
struct ScriptInfo;
|
||||
struct ScriptAction;
|
||||
class BattleGround;
|
||||
|
||||
//******************************************
|
||||
// Map file format defines
|
||||
//******************************************
|
||||
struct map_fileheader
|
||||
{
|
||||
uint32 mapMagic;
|
||||
uint32 versionMagic;
|
||||
uint32 buildMagic;
|
||||
uint32 areaMapOffset;
|
||||
uint32 areaMapSize;
|
||||
uint32 heightMapOffset;
|
||||
uint32 heightMapSize;
|
||||
uint32 liquidMapOffset;
|
||||
uint32 liquidMapSize;
|
||||
};
|
||||
|
||||
#define MAP_AREA_NO_AREA 0x0001
|
||||
|
||||
struct map_areaHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint16 flags;
|
||||
uint16 gridArea;
|
||||
};
|
||||
|
||||
#define MAP_HEIGHT_NO_HEIGHT 0x0001
|
||||
#define MAP_HEIGHT_AS_INT16 0x0002
|
||||
#define MAP_HEIGHT_AS_INT8 0x0004
|
||||
|
||||
struct map_heightHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint32 flags;
|
||||
float gridHeight;
|
||||
float gridMaxHeight;
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_NO_TYPE 0x0001
|
||||
#define MAP_LIQUID_NO_HEIGHT 0x0002
|
||||
|
||||
struct map_liquidHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint16 flags;
|
||||
uint16 liquidType;
|
||||
uint8 offsetX;
|
||||
uint8 offsetY;
|
||||
uint8 width;
|
||||
uint8 height;
|
||||
float liquidLevel;
|
||||
};
|
||||
|
||||
enum ZLiquidStatus
|
||||
{
|
||||
LIQUID_MAP_NO_WATER = 0x00000000,
|
||||
LIQUID_MAP_ABOVE_WATER = 0x00000001,
|
||||
LIQUID_MAP_WATER_WALK = 0x00000002,
|
||||
LIQUID_MAP_IN_WATER = 0x00000004,
|
||||
LIQUID_MAP_UNDER_WATER = 0x00000008
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_TYPE_NO_WATER 0x00
|
||||
#define MAP_LIQUID_TYPE_WATER 0x01
|
||||
#define MAP_LIQUID_TYPE_OCEAN 0x02
|
||||
#define MAP_LIQUID_TYPE_MAGMA 0x04
|
||||
#define MAP_LIQUID_TYPE_SLIME 0x08
|
||||
|
||||
#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
|
||||
|
||||
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
|
||||
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
|
||||
|
||||
struct LiquidData
|
||||
{
|
||||
uint32 type;
|
||||
float level;
|
||||
float depth_level;
|
||||
};
|
||||
|
||||
class GridMap
|
||||
{
|
||||
uint32 m_flags;
|
||||
// Area data
|
||||
uint16 m_gridArea;
|
||||
uint16 *m_area_map;
|
||||
// Height level data
|
||||
float m_gridHeight;
|
||||
float m_gridIntHeightMultiplier;
|
||||
union{
|
||||
float *m_V9;
|
||||
uint16 *m_uint16_V9;
|
||||
uint8 *m_uint8_V9;
|
||||
};
|
||||
union{
|
||||
float *m_V8;
|
||||
uint16 *m_uint16_V8;
|
||||
uint8 *m_uint8_V8;
|
||||
};
|
||||
// Liquid data
|
||||
uint16 m_liquidType;
|
||||
uint8 m_liquid_offX;
|
||||
uint8 m_liquid_offY;
|
||||
uint8 m_liquid_width;
|
||||
uint8 m_liquid_height;
|
||||
float m_liquidLevel;
|
||||
uint8 *m_liquid_type;
|
||||
float *m_liquid_map;
|
||||
|
||||
bool loadAreaData(FILE *in, uint32 offset, uint32 size);
|
||||
bool loadHeightData(FILE *in, uint32 offset, uint32 size);
|
||||
bool loadLiquidData(FILE *in, uint32 offset, uint32 size);
|
||||
|
||||
// Get height functions and pointers
|
||||
typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
|
||||
pGetHeightPtr m_gridGetHeight;
|
||||
float getHeightFromFloat(float x, float y) const;
|
||||
float getHeightFromUint16(float x, float y) const;
|
||||
float getHeightFromUint8(float x, float y) const;
|
||||
float getHeightFromFlat(float x, float y) const;
|
||||
|
||||
public:
|
||||
GridMap();
|
||||
~GridMap();
|
||||
bool loadData(char *filaname);
|
||||
void unloadData();
|
||||
|
||||
uint16 getArea(float x, float y);
|
||||
inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
|
||||
float getLiquidLevel(float x, float y);
|
||||
uint8 getTerrainType(float x, float y);
|
||||
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0);
|
||||
};
|
||||
class GridMap;
|
||||
|
||||
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
|
||||
#if defined( __GNUC__ )
|
||||
|
|
@ -275,9 +144,6 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
time_t GetGridExpiry(void) const { return i_gridExpiry; }
|
||||
uint32 GetId(void) const { return i_id; }
|
||||
|
||||
static bool ExistMap(uint32 mapid, int gx, int gy);
|
||||
static bool ExistVMap(uint32 mapid, int gx, int gy);
|
||||
|
||||
static void InitStateMachine();
|
||||
static void DeleteStateMachine();
|
||||
|
||||
|
|
@ -288,7 +154,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
|
|||
float GetHeight(float x, float y, float z, bool pCheckVMap=true) const;
|
||||
bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use
|
||||
|
||||
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const;
|
||||
GridMapLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, GridMapLiquidData *data = 0) const;
|
||||
|
||||
uint16 GetAreaFlag(float x, float y, float z) const;
|
||||
uint8 GetTerrainType(float x, float y ) const;
|
||||
|
|
@ -573,16 +439,6 @@ class MANGOS_DLL_SPEC BattleGroundMap : public Map
|
|||
BattleGround* m_bg;
|
||||
};
|
||||
|
||||
/*inline
|
||||
uint64
|
||||
Map::CalculateGridMask(const uint32 &y) const
|
||||
{
|
||||
uint64 mask = 1;
|
||||
mask <<= y;
|
||||
return mask;
|
||||
}
|
||||
*/
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void
|
||||
Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
|
||||
|
|
|
|||
|
|
@ -283,7 +283,7 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
|
|||
int gx=63-p.x_coord;
|
||||
int gy=63-p.y_coord;
|
||||
|
||||
return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
|
||||
return GridMap::ExistMap(mapid,gx,gy) && GridMap::ExistVMap(mapid,gx,gy);
|
||||
}
|
||||
|
||||
bool MapManager::IsValidMAP(uint32 mapid)
|
||||
|
|
|
|||
|
|
@ -20427,8 +20427,8 @@ void Player::SetOriginalGroup(Group *group, int8 subgroup)
|
|||
|
||||
void Player::UpdateUnderwaterState( Map* m, float x, float y, float z )
|
||||
{
|
||||
LiquidData liquid_status;
|
||||
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
|
||||
GridMapLiquidData liquid_status;
|
||||
GridMapLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
|
||||
if (!res)
|
||||
{
|
||||
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWATER_INDARKWATER);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9994"
|
||||
#define REVISION_NR "9995"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -398,6 +398,7 @@
|
|||
<ClCompile Include="..\..\src\game\GMTicketHandler.cpp" />
|
||||
<ClCompile Include="..\..\src\game\GMTicketMgr.cpp" />
|
||||
<ClCompile Include="..\..\src\game\GossipDef.cpp" />
|
||||
<ClCompile Include="..\..\src\game\GridMap.cpp" />
|
||||
<ClCompile Include="..\..\src\game\GridNotifiers.cpp" />
|
||||
<ClCompile Include="..\..\src\game\GridStates.cpp" />
|
||||
<ClCompile Include="..\..\src\game\Group.cpp" />
|
||||
|
|
@ -547,6 +548,7 @@
|
|||
<ClInclude Include="..\..\src\game\GMTicketMgr.h" />
|
||||
<ClInclude Include="..\..\src\game\GossipDef.h" />
|
||||
<ClInclude Include="..\..\src\game\GridDefines.h" />
|
||||
<ClInclude Include="..\..\src\game\GridMap.h" />
|
||||
<ClInclude Include="..\..\src\game\GridNotifiers.h" />
|
||||
<ClInclude Include="..\..\src\game\GridNotifiersImpl.h" />
|
||||
<ClInclude Include="..\..\src\game\GridStates.h" />
|
||||
|
|
|
|||
|
|
@ -120,6 +120,9 @@
|
|||
<ClCompile Include="..\..\src\game\GossipDef.cpp">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\game\GridMap.cpp">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\game\GridNotifiers.cpp">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -516,6 +519,9 @@
|
|||
<ClInclude Include="..\..\src\game\GridDefines.h">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\game\GridMap.h">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\game\GridNotifiers.h">
|
||||
<Filter>World/Handlers</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
|
|
@ -745,6 +745,14 @@
|
|||
RelativePath="..\..\src\game\GridDefines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridMap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridMap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridNotifiers.cpp"
|
||||
>
|
||||
|
|
|
|||
|
|
@ -746,6 +746,14 @@
|
|||
RelativePath="..\..\src\game\GridDefines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridMap.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridMap.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\src\game\GridNotifiers.cpp"
|
||||
>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue