From 2964a44c255c6f5aa8726de139e7c31dc249decb Mon Sep 17 00:00:00 2001 From: VladimirMangos Date: Thu, 18 Jun 2009 00:32:13 +0400 Subject: [PATCH] [8037] Make one from trigger targeting spell effects positive. --- src/game/SpellMgr.cpp | 3 +++ src/shared/revision_nr.h | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 5ae4bd993..214379657 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -332,6 +332,9 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case 38638: // Nether Exhaustion (green) case 38639: // Nether Exhaustion (blue) return false; + // some spells have unclear target modes for selection, so just make its positive + case 27202: // Summon Lord Valthalak DND + return true; default: break; } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 4c239ebcc..3e14fa6b8 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8036" + #define REVISION_NR "8037" #endif // __REVISION_NR_H__