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[9323] Fixes in code work with original caster guid.
* Add 2 function for 2 used way for original caster
- GetAffectiveCaster(), is posible NULL unit as source spell affects
(explcit caster, GO owner, caster of aura that trigering affect)..
- GetCastingObject(), possible NULL world object as in game spell effects
source, cast center, etc, need because original caster can store GO
guid that apply effect around. In other cases m_caster
* Use functions and avoid use explicitly m_originalCaster
* Use GetAffectiveCaster() for fix explicit GO cast at near unit, like now fixed campfire bonus.
This commit is contained in:
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a8de1c0ad4
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2a01c79609
4 changed files with 63 additions and 56 deletions
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@ -373,13 +373,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
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else
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m_originalCasterGUID = m_caster->GetGUID();
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if(m_originalCasterGUID == m_caster->GetGUID())
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m_originalCaster = m_caster;
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else
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{
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
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if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
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}
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UpdateOriginalCasterPointer();
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for(int i = 0; i < 3; ++i)
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m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
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@ -947,9 +941,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
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return;
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// Get original caster (if exist) and calculate damage/healing from him data
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Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not available
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Unit *caster = GetAffectiveCaster();
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if (!caster)
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return;
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@ -1061,7 +1053,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if (!unit || !effectMask)
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return;
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Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
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Unit* realCaster = GetAffectiveCaster();
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if (!realCaster)
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return;
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// Recheck immune (only for delayed spells)
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if (m_spellInfo->speed && (
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@ -1308,9 +1302,9 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
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uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
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if(m_originalCaster)
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if (Unit* realCaster = GetAffectiveCaster())
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{
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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if(Player* modOwner = realCaster->GetSpellModOwner())
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{
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
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@ -1593,7 +1587,7 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
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else
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{
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Unit* pUnitTarget = m_targets.getUnitTarget();
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Unit* originalCaster = GetOriginalCaster();
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Unit* originalCaster = GetAffectiveCaster();
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if(!pUnitTarget || !originalCaster)
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break;
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@ -1722,13 +1716,8 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
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case TARGET_CASTER_COORDINATES:
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{
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// Check original caster is GO - set its coordinates as dst cast
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WorldObject *caster = NULL;
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if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
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if (!caster)
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caster = m_caster;
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// Set dest for targets
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m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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if (WorldObject *caster = GetCastingObject())
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m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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break;
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}
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case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
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@ -2819,8 +2808,8 @@ void Spell::_handle_immediate_phase()
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m_needSpellLog = false;
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uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
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if(m_originalCaster)
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if(Player* modOwner = m_originalCaster->GetSpellModOwner())
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if (Unit* realCaster = GetAffectiveCaster())
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if(Player* modOwner = realCaster->GetSpellModOwner())
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
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// initialize multipliers
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@ -4511,9 +4500,8 @@ SpellCastResult Spell::CheckCast(bool strict)
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case SPELL_EFFECT_TAMECREATURE:
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{
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// Spell can be triggered, we need to check original caster prior to caster
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Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
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if (caster->GetTypeId() != TYPEID_PLAYER ||
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Unit* caster = GetAffectiveCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
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!m_targets.getUnitTarget() ||
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m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
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return SPELL_FAILED_BAD_TARGETS;
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@ -5891,15 +5879,25 @@ void Spell::DelayedChannel()
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SendChannelUpdate(m_timer);
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}
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void Spell::UpdatePointers()
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void Spell::UpdateOriginalCasterPointer()
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{
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if(m_originalCasterGUID == m_caster->GetGUID())
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m_originalCaster = m_caster;
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else if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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{
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GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
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m_originalCaster = go ? go->GetOwner() : NULL;
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}
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else
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{
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m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
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if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
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Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
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m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
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}
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}
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void Spell::UpdatePointers()
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{
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UpdateOriginalCasterPointer();
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m_targets.Update(m_caster);
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}
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@ -6023,13 +6021,10 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
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break;
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default: // normal case
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// Get GO cast coordinates if original caster -> GO
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WorldObject *caster = NULL;
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if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
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if (!caster)
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caster = m_caster;
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if(target != m_caster && !target->IsWithinLOSInMap(caster))
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return false;
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if (target != m_caster)
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if (WorldObject *caster = GetCastingObject())
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if (!target->IsWithinLOSInMap(caster))
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return false;
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break;
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}
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@ -6336,3 +6331,11 @@ void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit*
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healthQueue.pop();
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}
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}
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WorldObject* Spell::GetCastingObject() const
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{
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if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
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return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
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else
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return m_caster;
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}
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@ -436,8 +436,14 @@ class Spell
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CurrentSpellTypes GetCurrentContainer();
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// caster types:
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// formal spell caster, in game source of spell affects cast
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Unit* GetCaster() const { return m_caster; }
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Unit* GetOriginalCaster() const { return m_originalCaster; }
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// real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
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Unit* GetAffectiveCaster() const { return m_originalCasterGUID ? m_originalCaster : m_caster; }
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// m_originalCasterGUID can store GO guid, and in this case this is visual caster
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WorldObject* GetCastingObject() const;
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int32 GetPowerCost() const { return m_powerCost; }
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void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
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@ -458,6 +464,7 @@ class Spell
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void SendLoot(uint64 guid, LootType loottype);
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bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
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void UpdateOriginalCasterPointer();
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Unit* m_caster;
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@ -611,7 +618,7 @@ namespace MaNGOS
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SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius)
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: i_data(data), i_spell(spell), i_index(i), i_radius(radius)
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{
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i_originalCaster = i_spell.GetOriginalCaster();
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i_originalCaster = i_spell.GetAffectiveCaster();
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}
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void Visit(PlayerMapType &m)
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@ -648,7 +655,7 @@ namespace MaNGOS
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SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY)
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: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType)
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{
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i_originalCaster = spell.GetOriginalCaster();
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i_originalCaster = spell.GetAffectiveCaster();
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}
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template<class T> inline void Visit(GridRefManager<T> &m)
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@ -841,14 +841,16 @@ void Spell::EffectDummy(uint32 i)
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}
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case 17251: // Spirit Healer Res
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{
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if (!unitTarget || !m_originalCaster)
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if (!unitTarget)
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return;
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if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
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Unit* caster = GetAffectiveCaster();
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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{
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WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
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data << uint64(unitTarget->GetGUID());
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((Player*)m_originalCaster)->GetSession()->SendPacket( &data );
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((Player*)caster)->GetSession()->SendPacket( &data );
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}
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return;
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}
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@ -2518,7 +2520,7 @@ void Spell::EffectApplyAura(uint32 i)
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(unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
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return;
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Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
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Unit* caster = GetAffectiveCaster();
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if(!caster)
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return;
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@ -2668,9 +2670,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
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if (unitTarget && unitTarget->isAlive() && damage >= 0)
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{
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// Try to get original caster
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not available
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Unit *caster = GetAffectiveCaster();
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if (!caster)
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return;
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@ -2752,9 +2752,7 @@ void Spell::EffectHealPct( uint32 /*i*/ )
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if (unitTarget && unitTarget->isAlive() && damage >= 0)
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{
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// Try to get original caster
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not available
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Unit *caster = GetAffectiveCaster();
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if (!caster)
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return;
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@ -2773,9 +2771,7 @@ void Spell::EffectHealMechanical( uint32 /*i*/ )
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if (unitTarget && unitTarget->isAlive() && damage >= 0)
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{
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// Try to get original caster
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Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
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// Skip if m_originalCaster not available
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Unit *caster = GetAffectiveCaster();
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if (!caster)
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return;
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@ -4265,7 +4261,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
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{
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// Caster must be player, checked in Spell::CheckCast
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// Spell can be triggered, we need to check original caster prior to caster
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Player* plr = (Player*)(m_originalCaster ? m_originalCaster : m_caster);
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Player* plr = (Player*)GetAffectiveCaster();
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Creature* creatureTarget = (Creature*)unitTarget;
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@ -5162,10 +5158,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
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// Emblazon Runeblade
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case 51770:
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{
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if(!m_originalCaster)
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Unit* caster = GetAffectiveCaster();
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if(!caster)
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return;
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m_originalCaster->CastSpell(m_originalCaster, damage, false);
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caster->CastSpell(caster, damage, false);
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break;
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}
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// Death Gate
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9322"
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#define REVISION_NR "9323"
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#endif // __REVISION_NR_H__
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