[9323] Fixes in code work with original caster guid.

* Add 2 function for 2 used way for original caster
  - GetAffectiveCaster(), is posible NULL unit as source spell affects
    (explcit caster, GO owner, caster of aura that trigering affect)..
  - GetCastingObject(), possible NULL world object as in game spell effects
    source, cast center, etc, need because original caster can store GO
    guid that apply effect around. In other cases m_caster
* Use functions and avoid use explicitly m_originalCaster
* Use GetAffectiveCaster() for fix explicit GO cast at near unit, like now fixed campfire bonus.
This commit is contained in:
VladimirMangos 2010-02-08 00:31:12 +03:00
parent a8de1c0ad4
commit 2a01c79609
4 changed files with 63 additions and 56 deletions

View file

@ -373,13 +373,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
else
m_originalCasterGUID = m_caster->GetGUID();
if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else
{
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
UpdateOriginalCasterPointer();
for(int i = 0; i < 3; ++i)
m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
@ -947,9 +941,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
return;
// Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
@ -1061,7 +1053,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (!unit || !effectMask)
return;
Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
Unit* realCaster = GetAffectiveCaster();
if (!realCaster)
return;
// Recheck immune (only for delayed spells)
if (m_spellInfo->speed && (
@ -1308,9 +1302,9 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
if(m_originalCaster)
if (Unit* realCaster = GetAffectiveCaster())
{
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
if(Player* modOwner = realCaster->GetSpellModOwner())
{
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
@ -1593,7 +1587,7 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
else
{
Unit* pUnitTarget = m_targets.getUnitTarget();
Unit* originalCaster = GetOriginalCaster();
Unit* originalCaster = GetAffectiveCaster();
if(!pUnitTarget || !originalCaster)
break;
@ -1722,13 +1716,8 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
case TARGET_CASTER_COORDINATES:
{
// Check original caster is GO - set its coordinates as dst cast
WorldObject *caster = NULL;
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
// Set dest for targets
m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
if (WorldObject *caster = GetCastingObject())
m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
break;
}
case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
@ -2819,8 +2808,8 @@ void Spell::_handle_immediate_phase()
m_needSpellLog = false;
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
if(m_originalCaster)
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
if (Unit* realCaster = GetAffectiveCaster())
if(Player* modOwner = realCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
// initialize multipliers
@ -4511,9 +4500,8 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_TAMECREATURE:
{
// Spell can be triggered, we need to check original caster prior to caster
Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
if (caster->GetTypeId() != TYPEID_PLAYER ||
Unit* caster = GetAffectiveCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
!m_targets.getUnitTarget() ||
m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
@ -5891,15 +5879,25 @@ void Spell::DelayedChannel()
SendChannelUpdate(m_timer);
}
void Spell::UpdatePointers()
void Spell::UpdateOriginalCasterPointer()
{
if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
{
GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
m_originalCaster = go ? go->GetOwner() : NULL;
}
else
{
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
}
}
void Spell::UpdatePointers()
{
UpdateOriginalCasterPointer();
m_targets.Update(m_caster);
}
@ -6023,13 +6021,10 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
break;
default: // normal case
// Get GO cast coordinates if original caster -> GO
WorldObject *caster = NULL;
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
if(target != m_caster && !target->IsWithinLOSInMap(caster))
return false;
if (target != m_caster)
if (WorldObject *caster = GetCastingObject())
if (!target->IsWithinLOSInMap(caster))
return false;
break;
}
@ -6336,3 +6331,11 @@ void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit*
healthQueue.pop();
}
}
WorldObject* Spell::GetCastingObject() const
{
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
else
return m_caster;
}

View file

@ -436,8 +436,14 @@ class Spell
CurrentSpellTypes GetCurrentContainer();
// caster types:
// formal spell caster, in game source of spell affects cast
Unit* GetCaster() const { return m_caster; }
Unit* GetOriginalCaster() const { return m_originalCaster; }
// real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
Unit* GetAffectiveCaster() const { return m_originalCasterGUID ? m_originalCaster : m_caster; }
// m_originalCasterGUID can store GO guid, and in this case this is visual caster
WorldObject* GetCastingObject() const;
int32 GetPowerCost() const { return m_powerCost; }
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
@ -458,6 +464,7 @@ class Spell
void SendLoot(uint64 guid, LootType loottype);
bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
void UpdateOriginalCasterPointer();
Unit* m_caster;
@ -611,7 +618,7 @@ namespace MaNGOS
SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius)
: i_data(data), i_spell(spell), i_index(i), i_radius(radius)
{
i_originalCaster = i_spell.GetOriginalCaster();
i_originalCaster = i_spell.GetAffectiveCaster();
}
void Visit(PlayerMapType &m)
@ -648,7 +655,7 @@ namespace MaNGOS
SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType)
{
i_originalCaster = spell.GetOriginalCaster();
i_originalCaster = spell.GetAffectiveCaster();
}
template<class T> inline void Visit(GridRefManager<T> &m)

View file

@ -841,14 +841,16 @@ void Spell::EffectDummy(uint32 i)
}
case 17251: // Spirit Healer Res
{
if (!unitTarget || !m_originalCaster)
if (!unitTarget)
return;
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER)
Unit* caster = GetAffectiveCaster();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID());
((Player*)m_originalCaster)->GetSession()->SendPacket( &data );
((Player*)caster)->GetSession()->SendPacket( &data );
}
return;
}
@ -2518,7 +2520,7 @@ void Spell::EffectApplyAura(uint32 i)
(unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
return;
Unit* caster = m_originalCaster ? m_originalCaster : m_caster;
Unit* caster = GetAffectiveCaster();
if(!caster)
return;
@ -2668,9 +2670,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
@ -2752,9 +2752,7 @@ void Spell::EffectHealPct( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
@ -2773,9 +2771,7 @@ void Spell::EffectHealMechanical( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0)
{
// Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster;
// Skip if m_originalCaster not available
Unit *caster = GetAffectiveCaster();
if (!caster)
return;
@ -4265,7 +4261,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
{
// Caster must be player, checked in Spell::CheckCast
// Spell can be triggered, we need to check original caster prior to caster
Player* plr = (Player*)(m_originalCaster ? m_originalCaster : m_caster);
Player* plr = (Player*)GetAffectiveCaster();
Creature* creatureTarget = (Creature*)unitTarget;
@ -5162,10 +5158,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Emblazon Runeblade
case 51770:
{
if(!m_originalCaster)
Unit* caster = GetAffectiveCaster();
if(!caster)
return;
m_originalCaster->CastSpell(m_originalCaster, damage, false);
caster->CastSpell(caster, damage, false);
break;
}
// Death Gate

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9322"
#define REVISION_NR "9323"
#endif // __REVISION_NR_H__