[9323] Fixes in code work with original caster guid.

* Add 2 function for 2 used way for original caster
  - GetAffectiveCaster(), is posible NULL unit as source spell affects
    (explcit caster, GO owner, caster of aura that trigering affect)..
  - GetCastingObject(), possible NULL world object as in game spell effects
    source, cast center, etc, need because original caster can store GO
    guid that apply effect around. In other cases m_caster
* Use functions and avoid use explicitly m_originalCaster
* Use GetAffectiveCaster() for fix explicit GO cast at near unit, like now fixed campfire bonus.
This commit is contained in:
VladimirMangos 2010-02-08 00:31:12 +03:00
parent a8de1c0ad4
commit 2a01c79609
4 changed files with 63 additions and 56 deletions

View file

@ -373,13 +373,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
else else
m_originalCasterGUID = m_caster->GetGUID(); m_originalCasterGUID = m_caster->GetGUID();
if(m_originalCasterGUID == m_caster->GetGUID()) UpdateOriginalCasterPointer();
m_originalCaster = m_caster;
else
{
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
for(int i = 0; i < 3; ++i) for(int i = 0; i < 3; ++i)
m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i]; m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
@ -947,9 +941,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
return; return;
// Get original caster (if exist) and calculate damage/healing from him data // Get original caster (if exist) and calculate damage/healing from him data
Unit *caster = m_originalCaster ? m_originalCaster : m_caster; Unit *caster = GetAffectiveCaster();
// Skip if m_originalCaster not available
if (!caster) if (!caster)
return; return;
@ -1061,7 +1053,9 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (!unit || !effectMask) if (!unit || !effectMask)
return; return;
Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster; Unit* realCaster = GetAffectiveCaster();
if (!realCaster)
return;
// Recheck immune (only for delayed spells) // Recheck immune (only for delayed spells)
if (m_spellInfo->speed && ( if (m_spellInfo->speed && (
@ -1308,9 +1302,9 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex]; uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[effIndex];
if(m_originalCaster) if (Unit* realCaster = GetAffectiveCaster())
{ {
if(Player* modOwner = m_originalCaster->GetSpellModOwner()) if(Player* modOwner = realCaster->GetSpellModOwner())
{ {
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this); modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
@ -1593,7 +1587,7 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
else else
{ {
Unit* pUnitTarget = m_targets.getUnitTarget(); Unit* pUnitTarget = m_targets.getUnitTarget();
Unit* originalCaster = GetOriginalCaster(); Unit* originalCaster = GetAffectiveCaster();
if(!pUnitTarget || !originalCaster) if(!pUnitTarget || !originalCaster)
break; break;
@ -1722,13 +1716,8 @@ void Spell::SetTargetMap(uint32 effIndex, uint32 targetMode, UnitList& targetUni
case TARGET_CASTER_COORDINATES: case TARGET_CASTER_COORDINATES:
{ {
// Check original caster is GO - set its coordinates as dst cast // Check original caster is GO - set its coordinates as dst cast
WorldObject *caster = NULL; if (WorldObject *caster = GetCastingObject())
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
// Set dest for targets
m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
break; break;
} }
case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER: case TARGET_ALL_HOSTILE_UNITS_AROUND_CASTER:
@ -2819,8 +2808,8 @@ void Spell::_handle_immediate_phase()
m_needSpellLog = false; m_needSpellLog = false;
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j]; uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
if(m_originalCaster) if (Unit* realCaster = GetAffectiveCaster())
if(Player* modOwner = m_originalCaster->GetSpellModOwner()) if(Player* modOwner = realCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
// initialize multipliers // initialize multipliers
@ -4511,9 +4500,8 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_EFFECT_TAMECREATURE: case SPELL_EFFECT_TAMECREATURE:
{ {
// Spell can be triggered, we need to check original caster prior to caster // Spell can be triggered, we need to check original caster prior to caster
Unit* caster = m_originalCaster ? m_originalCaster : m_caster; Unit* caster = GetAffectiveCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER ||
if (caster->GetTypeId() != TYPEID_PLAYER ||
!m_targets.getUnitTarget() || !m_targets.getUnitTarget() ||
m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS; return SPELL_FAILED_BAD_TARGETS;
@ -5891,15 +5879,25 @@ void Spell::DelayedChannel()
SendChannelUpdate(m_timer); SendChannelUpdate(m_timer);
} }
void Spell::UpdatePointers() void Spell::UpdateOriginalCasterPointer()
{ {
if(m_originalCasterGUID == m_caster->GetGUID()) if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster; m_originalCaster = m_caster;
else if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
{
GameObject* go = m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
m_originalCaster = go ? go->GetOwner() : NULL;
}
else else
{ {
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID); Unit* unit = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL; m_originalCaster = unit && unit->IsInWorld() ? unit : NULL;
} }
}
void Spell::UpdatePointers()
{
UpdateOriginalCasterPointer();
m_targets.Update(m_caster); m_targets.Update(m_caster);
} }
@ -6023,13 +6021,10 @@ bool Spell::CheckTarget( Unit* target, uint32 eff )
break; break;
default: // normal case default: // normal case
// Get GO cast coordinates if original caster -> GO // Get GO cast coordinates if original caster -> GO
WorldObject *caster = NULL; if (target != m_caster)
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID)) if (WorldObject *caster = GetCastingObject())
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID); if (!target->IsWithinLOSInMap(caster))
if (!caster) return false;
caster = m_caster;
if(target != m_caster && !target->IsWithinLOSInMap(caster))
return false;
break; break;
} }
@ -6336,3 +6331,11 @@ void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &targetUnitMap, Unit*
healthQueue.pop(); healthQueue.pop();
} }
} }
WorldObject* Spell::GetCastingObject() const
{
if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
return m_caster->IsInWorld() ? m_caster->GetMap()->GetGameObject(m_originalCasterGUID) : NULL;
else
return m_caster;
}

View file

@ -436,8 +436,14 @@ class Spell
CurrentSpellTypes GetCurrentContainer(); CurrentSpellTypes GetCurrentContainer();
// caster types:
// formal spell caster, in game source of spell affects cast
Unit* GetCaster() const { return m_caster; } Unit* GetCaster() const { return m_caster; }
Unit* GetOriginalCaster() const { return m_originalCaster; } // real source of cast affects, explcit caster, or DoT/HoT applier, or GO owner, etc. Can be NULL
Unit* GetAffectiveCaster() const { return m_originalCasterGUID ? m_originalCaster : m_caster; }
// m_originalCasterGUID can store GO guid, and in this case this is visual caster
WorldObject* GetCastingObject() const;
int32 GetPowerCost() const { return m_powerCost; } int32 GetPowerCost() const { return m_powerCost; }
void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc) void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
@ -458,6 +464,7 @@ class Spell
void SendLoot(uint64 guid, LootType loottype); void SendLoot(uint64 guid, LootType loottype);
bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
void UpdateOriginalCasterPointer();
Unit* m_caster; Unit* m_caster;
@ -611,7 +618,7 @@ namespace MaNGOS
SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius) SpellNotifierPlayer(Spell &spell, std::list<Unit*> &data, const uint32 &i, float radius)
: i_data(data), i_spell(spell), i_index(i), i_radius(radius) : i_data(data), i_spell(spell), i_index(i), i_radius(radius)
{ {
i_originalCaster = i_spell.GetOriginalCaster(); i_originalCaster = i_spell.GetAffectiveCaster();
} }
void Visit(PlayerMapType &m) void Visit(PlayerMapType &m)
@ -648,7 +655,7 @@ namespace MaNGOS
SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY) SpellTargets TargetType = SPELL_TARGETS_NOT_FRIENDLY)
: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType) : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType)
{ {
i_originalCaster = spell.GetOriginalCaster(); i_originalCaster = spell.GetAffectiveCaster();
} }
template<class T> inline void Visit(GridRefManager<T> &m) template<class T> inline void Visit(GridRefManager<T> &m)

View file

@ -841,14 +841,16 @@ void Spell::EffectDummy(uint32 i)
} }
case 17251: // Spirit Healer Res case 17251: // Spirit Healer Res
{ {
if (!unitTarget || !m_originalCaster) if (!unitTarget)
return; return;
if (m_originalCaster->GetTypeId() == TYPEID_PLAYER) Unit* caster = GetAffectiveCaster();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{ {
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8); WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << uint64(unitTarget->GetGUID()); data << uint64(unitTarget->GetGUID());
((Player*)m_originalCaster)->GetSession()->SendPacket( &data ); ((Player*)caster)->GetSession()->SendPacket( &data );
} }
return; return;
} }
@ -2518,7 +2520,7 @@ void Spell::EffectApplyAura(uint32 i)
(unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) ) (unitTarget->GetTypeId() != TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) )
return; return;
Unit* caster = m_originalCaster ? m_originalCaster : m_caster; Unit* caster = GetAffectiveCaster();
if(!caster) if(!caster)
return; return;
@ -2668,9 +2670,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0) if (unitTarget && unitTarget->isAlive() && damage >= 0)
{ {
// Try to get original caster // Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; Unit *caster = GetAffectiveCaster();
// Skip if m_originalCaster not available
if (!caster) if (!caster)
return; return;
@ -2752,9 +2752,7 @@ void Spell::EffectHealPct( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0) if (unitTarget && unitTarget->isAlive() && damage >= 0)
{ {
// Try to get original caster // Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; Unit *caster = GetAffectiveCaster();
// Skip if m_originalCaster not available
if (!caster) if (!caster)
return; return;
@ -2773,9 +2771,7 @@ void Spell::EffectHealMechanical( uint32 /*i*/ )
if (unitTarget && unitTarget->isAlive() && damage >= 0) if (unitTarget && unitTarget->isAlive() && damage >= 0)
{ {
// Try to get original caster // Try to get original caster
Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; Unit *caster = GetAffectiveCaster();
// Skip if m_originalCaster not available
if (!caster) if (!caster)
return; return;
@ -4265,7 +4261,7 @@ void Spell::EffectTameCreature(uint32 /*i*/)
{ {
// Caster must be player, checked in Spell::CheckCast // Caster must be player, checked in Spell::CheckCast
// Spell can be triggered, we need to check original caster prior to caster // Spell can be triggered, we need to check original caster prior to caster
Player* plr = (Player*)(m_originalCaster ? m_originalCaster : m_caster); Player* plr = (Player*)GetAffectiveCaster();
Creature* creatureTarget = (Creature*)unitTarget; Creature* creatureTarget = (Creature*)unitTarget;
@ -5162,10 +5158,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
// Emblazon Runeblade // Emblazon Runeblade
case 51770: case 51770:
{ {
if(!m_originalCaster) Unit* caster = GetAffectiveCaster();
if(!caster)
return; return;
m_originalCaster->CastSpell(m_originalCaster, damage, false); caster->CastSpell(caster, damage, false);
break; break;
} }
// Death Gate // Death Gate

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9322" #define REVISION_NR "9323"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__