Fixed some bg and quest things

This commit is contained in:
tomrus88 2009-03-18 12:51:31 +03:00
parent 9d2acc22b4
commit 2a0fbbb0dd
9 changed files with 47 additions and 26 deletions

View file

@ -1888,7 +1888,7 @@ void BattleGroundMgr::DistributeArenaPoints()
sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_END);
}
void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId)
void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId, uint8 fromWhere)
{
uint32 PlayerLevel = 10;
@ -1897,16 +1897,16 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
data->Initialize(SMSG_BATTLEFIELD_LIST);
*data << uint64(guid); // battlemaster guid
*data << uint8(0); // unknown 3.1
*data << uint8(fromWhere); // from where you joined
*data << uint32(bgTypeId); // battleground id
if(bgTypeId == BATTLEGROUND_AA) // arena
{
*data << uint8(5); // unk
*data << uint32(0); // unk
*data << uint8(4); // unk
*data << uint32(0); // unk (count?)
}
else // battleground
{
*data << uint8(0x00); // unk
*data << uint8(0x00); // unk, different for each bg type
size_t count_pos = data->wpos();
uint32 count = 0;