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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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36 changed files with 372 additions and 362 deletions
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@ -34,7 +34,7 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
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uint64 guid;
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recv_data >> guid;
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sLog.outDebug("Inspect Arena stats " I64FMTD, guid);
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sLog.outDebug("Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
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if(Player *plr = objmgr.GetPlayer(guid))
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{
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