[7918] Improve portability in work with uint64 string format specifiers and in code literals.

* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
This commit is contained in:
VladimirMangos 2009-05-30 22:37:31 +04:00
parent e8cd008005
commit 2a27a44e2a
36 changed files with 372 additions and 362 deletions

View file

@ -682,6 +682,6 @@ void AuctionEntry::SaveToDB() const
{
//No SQL injection (no strings)
CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u')",
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u')",
Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
}