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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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e8cd008005
commit
2a27a44e2a
36 changed files with 372 additions and 362 deletions
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@ -465,7 +465,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
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if (plr)
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plr->GetSession()->SendPacket(packet);
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else
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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}
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}
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@ -477,7 +477,7 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -509,7 +509,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -532,7 +532,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -552,7 +552,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -577,7 +577,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
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if (!plr)
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{
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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@ -676,7 +676,7 @@ void BattleGround::EndBattleGround(uint32 winner)
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else
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loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
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}
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sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
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sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
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continue;
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}
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