[7918] Improve portability in work with uint64 string format specifiers and in code literals.

* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
This commit is contained in:
VladimirMangos 2009-05-30 22:37:31 +04:00
parent e8cd008005
commit 2a27a44e2a
36 changed files with 372 additions and 362 deletions

View file

@ -465,7 +465,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet)
if (plr)
plr->GetSession()->SendPacket(packet);
else
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
}
}
@ -477,7 +477,7 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *
if (!plr)
{
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}
@ -509,7 +509,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID)
if (!plr)
{
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}
@ -532,7 +532,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID)
if (!plr)
{
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}
@ -552,7 +552,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID)
if (!plr)
{
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}
@ -577,7 +577,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation,
if (!plr)
{
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}
@ -676,7 +676,7 @@ void BattleGround::EndBattleGround(uint32 winner)
else
loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
}
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
sLog.outError("BattleGround: Player (GUID: %u) not found!", GUID_LOPART(itr->first));
continue;
}