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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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e8cd008005
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2a27a44e2a
36 changed files with 372 additions and 362 deletions
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@ -1188,7 +1188,7 @@ void BattleGroundMgr::Update(uint32 diff)
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{
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DistributeArenaPoints();
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m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"I64FMTD"'", uint64(m_NextAutoDistributionTime));
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
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}
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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}
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@ -1759,7 +1759,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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{
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sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
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m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"I64FMTD"')", uint64(m_NextAutoDistributionTime));
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", uint64(m_NextAutoDistributionTime));
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}
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else
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{
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