[7918] Improve portability in work with uint64 string format specifiers and in code literals.

* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
  I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
  Please always use UI64LIT(0x00001) instead less portable 0x00001LL
This commit is contained in:
VladimirMangos 2009-05-30 22:37:31 +04:00
parent e8cd008005
commit 2a27a44e2a
36 changed files with 372 additions and 362 deletions

View file

@ -1188,7 +1188,7 @@ void BattleGroundMgr::Update(uint32 diff)
{
DistributeArenaPoints();
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"I64FMTD"'", uint64(m_NextAutoDistributionTime));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
}
m_AutoDistributionTimeChecker = 600000; // check 10 minutes
}
@ -1759,7 +1759,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"I64FMTD"')", uint64(m_NextAutoDistributionTime));
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", uint64(m_NextAutoDistributionTime));
}
else
{