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[7918] Improve portability in work with uint64 string format specifiers and in code literals.
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define. I64FMTD renamed to UI64FMTD for more clear name. * Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals. Please always use UI64LIT(0x00001) instead less portable 0x00001LL
This commit is contained in:
parent
e8cd008005
commit
2a27a44e2a
36 changed files with 372 additions and 362 deletions
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@ -308,7 +308,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_GENERIC:
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{
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//Gore
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if(m_spellInfo->SpellIconID == 2269 )
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if (m_spellInfo->SpellIconID == 2269 )
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{
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damage+= rand()%2 ? damage : 0;
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}
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@ -359,7 +359,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_MAGE:
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{
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// Arcane Blast
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if(m_spellInfo->SpellFamilyFlags & 0x20000000LL)
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x20000000))
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{
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m_caster->CastSpell(m_caster, 36032, true);
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}
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@ -368,27 +368,27 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_WARRIOR:
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{
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// Bloodthirst
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if(m_spellInfo->SpellFamilyFlags & 0x40000000000LL)
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x40000000000))
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{
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damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
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}
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// Shield Slam
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else if(m_spellInfo->SpellFamilyFlags & 0x0000020000000000LL && m_spellInfo->Category==1209)
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else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000020000000000)) && m_spellInfo->Category==1209)
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damage += int32(m_caster->GetShieldBlockValue());
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// Victory Rush
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else if(m_spellInfo->SpellFamilyFlags & 0x10000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x10000000000))
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{
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damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
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}
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// Revenge ${$m1+$AP*0.207} to ${$M1+$AP*0.207}
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000000000400LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
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damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.207f);
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// Heroic Throw ${$m1+$AP*.50}
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000100000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000100000000))
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damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
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// Shockwave ${$m3/100*$AP}
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else if(m_spellInfo->SpellFamilyFlags & 0x0000800000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000000))
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{
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int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
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if (pct > 0)
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@ -400,7 +400,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_WARLOCK:
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{
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// Incinerate Rank 1 & 2
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if((m_spellInfo->SpellFamilyFlags & 0x00004000000000LL) && m_spellInfo->SpellIconID==2128)
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if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00004000000000)) && m_spellInfo->SpellIconID==2128)
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{
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// Incinerate does more dmg (dmg*0.25) if the target is Immolated.
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if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE))
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@ -411,14 +411,14 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_PRIEST:
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{
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// Shadow Word: Death - deals damage equal to damage done to caster
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if (m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL)
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000))
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m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true);
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Ferocious Bite
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if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x000800000) && m_spellInfo->SpellVisual[0]==6587)
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if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000800000)) && m_spellInfo->SpellVisual[0]==6587)
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{
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// converts each extra point of energy into ($f1+$AP/410) additional damage
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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@ -428,22 +428,22 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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m_caster->SetPower(POWER_ENERGY,0);
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}
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// Rake
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000000001000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000001000))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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}
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// Swipe
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else if(m_spellInfo->SpellFamilyFlags & 0x0010000000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
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}
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//Mangle Bonus for the initial damage of Lacerate and Rake
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if((m_spellInfo->SpellFamilyFlags==0x0000000000001000LL && m_spellInfo->SpellIconID==494) ||
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(m_spellInfo->SpellFamilyFlags==0x0000010000000000LL && m_spellInfo->SpellIconID==2246))
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if ((m_spellInfo->SpellFamilyFlags==UI64LIT(0x0000000000001000) && m_spellInfo->SpellIconID==494) ||
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(m_spellInfo->SpellFamilyFlags==UI64LIT(0x0000010000000000) && m_spellInfo->SpellIconID==2246))
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{
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Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY);
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for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
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if((*i)->GetSpellProto()->SpellFamilyFlags & 0x0000044000000000LL && (*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID)
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if(((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000044000000000)) && (*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID)
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{
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damage = int32(damage*(100.0f+(*i)->GetModifier()->m_amount)/100.0f);
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break;
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@ -454,7 +454,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_ROGUE:
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{
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// Envenom
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if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x800000000LL))
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if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)))
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{
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// consume from stack dozes not more that have combo-points
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if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
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@ -464,7 +464,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
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for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
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if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE &&
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(*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000 &&
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((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x10000)) &&
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(*itr)->GetCasterGUID()==m_caster->GetGUID() )
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{
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poison = *itr;
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@ -488,7 +488,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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}
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}
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// Eviscerate
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else if((m_spellInfo->SpellFamilyFlags & 0x00020000LL) && m_caster->GetTypeId()==TYPEID_PLAYER)
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else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00020000)) && m_caster->GetTypeId()==TYPEID_PLAYER)
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{
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if(uint32 combo = ((Player*)m_caster)->GetComboPoints())
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{
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@ -501,17 +501,17 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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}
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}
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// Gouge
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000000000008LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000008))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.21f);
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}
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// Instant Poison
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000000002000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002000))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.10f);
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}
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// Wound Poison
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000010000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000010000000))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.04f);
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}
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@ -520,28 +520,28 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_HUNTER:
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{
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// Mongoose Bite
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if((m_spellInfo->SpellFamilyFlags & 0x000000002) && m_spellInfo->SpellVisual[0]==342)
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if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000002)) && m_spellInfo->SpellVisual[0]==342)
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
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}
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// Counterattack
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else if(m_spellInfo->SpellFamilyFlags & 0x0008000000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0008000000000000))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
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}
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// Arcane Shot
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else if((m_spellInfo->SpellFamilyFlags & 0x00000800) && m_spellInfo->maxLevel > 0)
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else if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000800)) && m_spellInfo->maxLevel > 0)
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15f);
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}
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// Steady Shot
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else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
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{
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int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
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damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f);
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}
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// Explosive Trap Effect
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else if(m_spellInfo->SpellFamilyFlags & 0x00000004)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000004))
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{
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damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
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}
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@ -550,7 +550,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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case SPELLFAMILY_PALADIN:
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{
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// Judgement of Vengeance ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance on the target
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if((m_spellInfo->SpellFamilyFlags & 0x800000000LL) && m_spellInfo->SpellIconID==2292)
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if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x800000000)) && m_spellInfo->SpellIconID==2292)
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{
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
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@ -570,7 +570,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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damage += damage * stacks * 10 /100;
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}
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// Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
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else if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
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{
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
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@ -578,7 +578,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
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}
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// Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
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else if(m_spellInfo->SpellFamilyFlags & 0x0000008000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
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{
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float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
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int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
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@ -586,7 +586,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
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}
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// Hammer of the Righteous
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else if(m_spellInfo->SpellFamilyFlags&0x0004000000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0004000000000000))
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{
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// Add main hand dps * effect[2] amount
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float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
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@ -594,7 +594,7 @@ void Spell::EffectSchoolDMG(uint32 effect_idx)
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damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
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}
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// Shield of Righteousness
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else if(m_spellInfo->SpellFamilyFlags&0x0010000000000000LL)
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else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0010000000000000))
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{
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damage+=int32(m_caster->GetShieldBlockValue());
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}
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@ -1220,14 +1220,14 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_WARRIOR:
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// Charge
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if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867)
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if((m_spellInfo->SpellFamilyFlags & UI64LIT(0x1)) && m_spellInfo->SpellVisual[0] == 867)
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{
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int32 chargeBasePoints0 = damage;
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m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
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return;
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}
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// Execute
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if(m_spellInfo->SpellFamilyFlags & 0x20000000)
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if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x20000000))
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{
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if(!unitTarget)
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return;
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@ -1244,7 +1244,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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}
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// Slam
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if(m_spellInfo->SpellFamilyFlags & 0x0000000000200000LL)
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if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200000))
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{
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if(!unitTarget)
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return;
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@ -1253,7 +1253,7 @@ void Spell::EffectDummy(uint32 i)
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return;
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}
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// Concussion Blow
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if(m_spellInfo->SpellFamilyFlags & 0x0000000004000000LL)
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if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000))
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{
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m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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return;
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@ -1285,7 +1285,7 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_WARLOCK:
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// Life Tap
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if (m_spellInfo->SpellFamilyFlags & 0x0000000000040000LL)
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000040000))
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{
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// In 303 exist spirit depend
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uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT));
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@ -1341,7 +1341,7 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_PRIEST:
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// Penance
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if (m_spellInfo->SpellFamilyFlags & 0x0080000000000000LL)
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if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0080000000000000))
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{
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if (!unitTarget)
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return;
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@ -1367,7 +1367,7 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_DRUID:
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// Starfall
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if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
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if (m_spellInfo->SpellFamilyFlags2 & UI64LIT(0x00000100))
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{
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//Shapeshifting into an animal form or mounting cancels the effect.
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if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted())
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@ -1443,7 +1443,7 @@ void Spell::EffectDummy(uint32 i)
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uint32 classspell = itr->first;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x0000024000000860LL))
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & UI64LIT(0x0000024000000860)))
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((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
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}
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return;
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@ -1457,7 +1457,7 @@ void Spell::EffectDummy(uint32 i)
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break;
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case SPELLFAMILY_HUNTER:
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// Steady Shot
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if(m_spellInfo->SpellFamilyFlags & 0x100000000LL)
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if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x100000000))
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{
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if( !unitTarget || !unitTarget->isAlive())
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return;
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@ -1562,8 +1562,8 @@ void Spell::EffectDummy(uint32 i)
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mod->value = -50;
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mod->type = SPELLMOD_PCT;
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mod->spellId = m_spellInfo->Id;
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mod->mask = 0x0000020000000000LL;
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mod->mask2= 0LL;
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||||
mod->mask = UI64LIT(0x0000020000000000);
|
||||
mod->mask2= UI64LIT(0x0);
|
||||
|
||||
((Player*)m_caster)->AddSpellMod(mod, true);
|
||||
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
|
||||
|
|
@ -1693,19 +1693,19 @@ void Spell::EffectDummy(uint32 i)
|
|||
return;
|
||||
}
|
||||
// Cleansing Totem
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x0000000004000000LL && m_spellInfo->SpellIconID==1673)
|
||||
if((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000004000000)) && m_spellInfo->SpellIconID==1673)
|
||||
{
|
||||
m_caster->CastSpell(unitTarget, 52025, true);
|
||||
return;
|
||||
}
|
||||
// Healing Stream Totem
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x0000000000002000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000002000))
|
||||
{
|
||||
m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID);
|
||||
return;
|
||||
}
|
||||
// Mana Spring Totem
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
|
||||
{
|
||||
if(unitTarget->getPowerType()!=POWER_MANA)
|
||||
return;
|
||||
|
|
@ -1739,7 +1739,7 @@ void Spell::EffectDummy(uint32 i)
|
|||
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr)
|
||||
{
|
||||
if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN &&
|
||||
(*itr)->GetSpellProto()->SpellFamilyFlags & 0x0000000000200000LL &&
|
||||
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000200000)) &&
|
||||
(*itr)->GetCastItemGUID() == item->GetGUID())
|
||||
{
|
||||
m_damage += m_damage * damage / 100;
|
||||
|
|
@ -1752,7 +1752,7 @@ void Spell::EffectDummy(uint32 i)
|
|||
break;
|
||||
case SPELLFAMILY_DEATHKNIGHT:
|
||||
// Death Coil
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x002000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x002000))
|
||||
{
|
||||
if(m_caster->IsFriendlyTo(unitTarget))
|
||||
{
|
||||
|
|
@ -2303,7 +2303,7 @@ void Spell::EffectApplyAura(uint32 i)
|
|||
return;
|
||||
|
||||
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
|
||||
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL))
|
||||
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00002000000000)))
|
||||
m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID);
|
||||
}
|
||||
|
||||
|
|
@ -2469,7 +2469,7 @@ void Spell::EffectHeal( uint32 /*i*/ )
|
|||
|
||||
if(!targetAura)
|
||||
{
|
||||
sLog.outError("Target(GUID:" I64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
|
||||
sLog.outError("Target (GUID: %u TypeId: %u) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUIDLow(), unitTarget->GetTypeId());
|
||||
return;
|
||||
}
|
||||
int idx = 0;
|
||||
|
|
@ -4322,7 +4322,7 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
case SPELLFAMILY_WARRIOR:
|
||||
{
|
||||
// Whirlwind, single only spell with 2 weapon white damage apply if have
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x00000400000000LL))
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000400000000)))
|
||||
{
|
||||
if(((Player*)m_caster)->GetWeaponForAttack(OFF_ATTACK,true))
|
||||
spell_bonus += m_caster->CalculateDamage (OFF_ATTACK, normalized);
|
||||
|
|
@ -4337,7 +4337,7 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
{
|
||||
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
|
||||
if( spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR &&
|
||||
spellInfo->SpellFamilyFlags & 0x0000000000004000LL &&
|
||||
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000)) &&
|
||||
(*itr).second->GetCasterGUID() == m_caster->GetGUID())
|
||||
{
|
||||
(*itr).second->RefreshAura();
|
||||
|
|
@ -4352,7 +4352,7 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
case SPELLFAMILY_ROGUE:
|
||||
{
|
||||
// Mutilate (for each hand)
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x600000000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x600000000))
|
||||
{
|
||||
bool found = false;
|
||||
// fast check
|
||||
|
|
@ -4380,7 +4380,7 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
case SPELLFAMILY_PALADIN:
|
||||
{
|
||||
// Seal of Command - receive benefit from Spell Damage and Healing
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x00000002000000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x00000002000000))
|
||||
{
|
||||
spellBonusNeedWeaponDamagePercentMod = true;// apply weaponDamagePercentMod to spell_bonus (and then to all bonus, fixes and weapon already have applied)
|
||||
spell_bonus += int32(0.23f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
|
||||
|
|
@ -4392,7 +4392,7 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
{
|
||||
// Skyshatter Harness item set bonus
|
||||
// Stormstrike
|
||||
if(m_spellInfo->SpellFamilyFlags & 0x001000000000LL)
|
||||
if(m_spellInfo->SpellFamilyFlags & UI64LIT(0x001000000000))
|
||||
{
|
||||
Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
||||
for(Unit::AuraList::const_iterator citr = m_OverrideClassScript.begin(); citr != m_OverrideClassScript.end(); ++citr)
|
||||
|
|
@ -4469,14 +4469,14 @@ void Spell::EffectWeaponDmg(uint32 i)
|
|||
m_damage+= eff_damage;
|
||||
|
||||
// Hemorrhage
|
||||
if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & 0x2000000))
|
||||
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
|
||||
{
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER)
|
||||
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
|
||||
}
|
||||
|
||||
// Mangle (Cat): CP
|
||||
if(m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==0x0000040000000000LL))
|
||||
if (m_spellInfo->SpellFamilyName==SPELLFAMILY_DRUID && (m_spellInfo->SpellFamilyFlags==UI64LIT(0x0000040000000000)))
|
||||
{
|
||||
if(m_caster->GetTypeId()==TYPEID_PLAYER)
|
||||
((Player*)m_caster)->AddComboPoints(unitTarget, 1);
|
||||
|
|
@ -5029,7 +5029,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
{
|
||||
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
|
||||
if(spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
||||
spellInfo->SpellFamilyFlags & 0x0000000000000002LL &&
|
||||
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000002)) &&
|
||||
(*itr).second->GetCasterGUID()==m_caster->GetGUID())
|
||||
(*itr).second->RefreshAura();
|
||||
}
|
||||
|
|
@ -5052,8 +5052,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
for(Unit::AuraMap::iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
||||
{
|
||||
SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
|
||||
if( spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST &&
|
||||
spellInfo->SpellFamilyFlags & 0x0000000000008000LL &&
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST &&
|
||||
(spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000008000)) &&
|
||||
(*itr).second->GetCasterGUID() == m_caster->GetGUID())
|
||||
{
|
||||
(*itr).second->RefreshAura();
|
||||
|
|
@ -5084,29 +5084,29 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
continue;
|
||||
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
|
||||
uint64 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
|
||||
if (!(familyFlag & 0x000000800000C000LL))
|
||||
if (!(familyFlag & UI64LIT(0x000000800000C000)))
|
||||
continue;
|
||||
// Refresh aura duration
|
||||
aura->RefreshAura();
|
||||
|
||||
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
|
||||
if (familyFlag & 0x0000000000004000LL && aura->GetEffIndex() == 0)
|
||||
if ((familyFlag & UI64LIT(0x0000000000004000)) && aura->GetEffIndex() == 0)
|
||||
{
|
||||
spellId = 53353; // 53353 Chimera Shot - Serpent
|
||||
basePoint = aura->GetModifier()->m_amount * 5 * 40 / 100;
|
||||
}
|
||||
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
|
||||
if (familyFlag & 0x0000008000000000LL && aura->GetEffIndex() == 0)
|
||||
if ((familyFlag & UI64LIT(0x0000008000000000)) && aura->GetEffIndex() == 0)
|
||||
{
|
||||
spellId = 53358; // 53358 Chimera Shot - Viper
|
||||
basePoint = aura->GetModifier()->m_amount * 4 * 60 / 100;
|
||||
}
|
||||
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
|
||||
if (familyFlag & 0x0000000000008000LL)
|
||||
if (familyFlag & UI64LIT(0x0000000000008000))
|
||||
spellId = 53359; // 53359 Chimera Shot - Scorpid
|
||||
// ?? nothing say in spell desc (possibly need addition check)
|
||||
//if (familyFlag & 0x0000010000000000LL || // dot
|
||||
// familyFlag & 0x0000100000000000LL) // stun
|
||||
//if ((familyFlag & UI64LIT(0x0000010000000000)) || // dot
|
||||
// (familyFlag & UI64LIT(0x0000100000000000))) // stun
|
||||
//{
|
||||
// spellId = 53366; // 53366 Chimera Shot - Wyvern
|
||||
//}
|
||||
|
|
@ -5123,7 +5123,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
case SPELLFAMILY_PALADIN:
|
||||
{
|
||||
// Judgement
|
||||
if (m_spellInfo->SpellFamilyFlags & 0x0000000000800000LL)
|
||||
if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000800000))
|
||||
{
|
||||
if(!unitTarget || !unitTarget->isAlive())
|
||||
return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue