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[10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths. Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal. New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts. Signed-off-by: NoFantasy <nofantasy@nf.no>
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16 changed files with 180 additions and 11 deletions
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@ -60,6 +60,7 @@ pkgdata_DATA = \
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10286_01_mangos_creature_addon.sql \
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10289_01_mangos_creature_template.sql \
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10289_02_mangos_creature_model_info.sql \
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10299_01_mangos_event_id_scripts.sql \
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README
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## Additional files to include when running 'make dist'
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@ -100,4 +101,5 @@ EXTRA_DIST = \
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10286_01_mangos_creature_addon.sql \
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10289_01_mangos_creature_template.sql \
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10289_02_mangos_creature_model_info.sql \
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10299_01_mangos_event_id_scripts.sql \
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README
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