[10299] Add new script call ProcessEventId

Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths.
Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal.
New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-31 17:51:49 +02:00
parent 28d1ac66c3
commit 2ad9cd34b2
16 changed files with 180 additions and 11 deletions

View file

@ -60,6 +60,7 @@ pkgdata_DATA = \
10286_01_mangos_creature_addon.sql \
10289_01_mangos_creature_template.sql \
10289_02_mangos_creature_model_info.sql \
10299_01_mangos_event_id_scripts.sql \
README
## Additional files to include when running 'make dist'
@ -100,4 +101,5 @@ EXTRA_DIST = \
10286_01_mangos_creature_addon.sql \
10289_01_mangos_creature_template.sql \
10289_02_mangos_creature_model_info.sql \
10299_01_mangos_event_id_scripts.sql \
README