mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 01:37:00 +00:00
[10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths. Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal. New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts. Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
28d1ac66c3
commit
2ad9cd34b2
16 changed files with 180 additions and 11 deletions
|
|
@ -288,6 +288,17 @@ bool AreaTrigger ( Player *player, AreaTriggerEntry* atEntry )
|
|||
return tmpscript->pAreaTrigger(player, atEntry);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool ProcessEventId(uint32 eventId, Object* source, Object* target, bool data)
|
||||
{
|
||||
Script *tmpscript = m_scripts[GetEventIdScriptId(eventId)];
|
||||
if (!tmpscript || !tmpscript->pProcessEventId)
|
||||
return false;
|
||||
|
||||
// data normally false, true for taxi event id where it's a departure
|
||||
return tmpscript->pProcessEventId(eventId, source, target, data);
|
||||
}
|
||||
|
||||
MANGOS_DLL_EXPORT
|
||||
bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue