mirror of
https://github.com/mangosfour/server.git
synced 2025-12-26 07:37:02 +00:00
[10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths. Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal. New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts. Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
28d1ac66c3
commit
2ad9cd34b2
16 changed files with 180 additions and 11 deletions
|
|
@ -55,6 +55,7 @@ typedef bool(MANGOS_IMPORT * scriptCallChooseReward)( Player *player, Creature *
|
|||
typedef bool(MANGOS_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
|
||||
typedef bool(MANGOS_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
|
||||
typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
|
||||
typedef bool(MANGOS_IMPORT * scriptCallProcessEventId)(uint32 eventId, Object* source, Object* target, bool data);
|
||||
typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
|
||||
typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
|
||||
typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
|
||||
|
|
@ -88,6 +89,7 @@ typedef struct
|
|||
scriptCallItemHello ItemHello;
|
||||
scriptCallGOHello GOHello;
|
||||
scriptCallAreaTrigger scriptAreaTrigger;
|
||||
scriptCallProcessEventId ProcessEventId;
|
||||
scriptCallItemQuestAccept ItemQuestAccept;
|
||||
scriptCallGOQuestAccept GOQuestAccept;
|
||||
scriptCallItemUse ItemUse;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue