mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 13:37:00 +00:00
[10299] Add new script call ProcessEventId
Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths. Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal. New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts. Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
28d1ac66c3
commit
2ad9cd34b2
16 changed files with 180 additions and 11 deletions
|
|
@ -1087,6 +1087,9 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString( "Loading AreaTrigger script names..." );
|
||||
sObjectMgr.LoadAreaTriggerScripts();
|
||||
|
||||
sLog.outString( "Loading event id script names..." );
|
||||
sObjectMgr.LoadEventIdScripts();
|
||||
|
||||
sLog.outString( "Loading Graveyard-zone links...");
|
||||
sObjectMgr.LoadGraveyardZones();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue