[10299] Add new script call ProcessEventId

Let script library know when some event is about to start. Event id's may be found in several sources, such as spells, GO's and transport/taxi paths.
Database scripts may be prevented by returning true from script side whenever needed. If false, DB script will run like normal.
New database table event_id_scripts will need a ScriptName for the event id, in same way as for example areatrigger_scripts.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-31 17:51:49 +02:00
parent 28d1ac66c3
commit 2ad9cd34b2
16 changed files with 180 additions and 11 deletions

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_10254_01_characters_auctionhouse"
#define REVISION_DB_MANGOS "required_10289_02_mangos_creature_model_info"
#define REVISION_DB_MANGOS "required_10299_01_mangos_event_id_scripts"
#define REVISION_DB_REALMD "required_10008_01_realmd_realmd_db_version"
#endif // __REVISION_SQL_H__