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[10289] Adjust creature models system
This change will: * make it easier to use cached data directly without any modifications * correct issues regarding invisible models * simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases. Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team * _alternative holds an alt. model, for cases where gender are the same, or is not male/female. * _other_team is generally used for totem models, but may have future use. This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data. It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance. Signed-off-by: NoFantasy <nofantasy@nf.no>
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15 changed files with 207 additions and 135 deletions
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@ -518,6 +518,8 @@ class ObjectMgr
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static CreatureInfo const *GetCreatureTemplate( uint32 id );
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CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
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CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
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uint32 GetCreatureModelAlternativeModel(uint32 modelId);
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uint32 GetCreatureModelOtherTeamModel(uint32 modelId);
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uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
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EquipmentInfo const *GetEquipmentInfo( uint32 entry );
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static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
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