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[10289] Adjust creature models system
This change will: * make it easier to use cached data directly without any modifications * correct issues regarding invisible models * simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases. Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team * _alternative holds an alt. model, for cases where gender are the same, or is not male/female. * _other_team is generally used for totem models, but may have future use. This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data. It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance. Signed-off-by: NoFantasy <nofantasy@nf.no>
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15 changed files with 207 additions and 135 deletions
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@ -184,10 +184,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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data << uint32(ci->DisplayID_A[0]); // modelid_male1
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data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
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data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
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data << uint32(ci->DisplayID_H[1]); // modelid_femmale2 ?
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data << uint32(ci->ModelId[0]); //
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data << uint32(ci->ModelId[1]); //
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data << uint32(ci->ModelId[2]); //
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data << uint32(ci->ModelId[3]); //
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data << float(ci->unk16); // unk
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data << float(ci->unk17); // unk
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data << uint8(ci->RacialLeader);
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