[10289] Adjust creature models system

This change will:
* make it easier to use cached data directly without any modifications
* correct issues regarding invisible models
* simplify certain aspects of model selection itself and make it somehow easier to control and maintain special cases.

Two new fields added to creature_model_info, to store modelid_alternative and modelid_other_team
* _alternative holds an alt. model, for cases where gender are the same, or is not male/female.
* _other_team is generally used for totem models, but may have future use.

This commit will possibly break a few things (visually) and will require DB projects to update their creature_template models data.
It is advised to use cache data as-is, and in addition fill creature_model_info for certain models, totems in particular, for expected appearance.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-30 16:39:11 +02:00
parent 3099a99f9a
commit 2ae0badf48
15 changed files with 207 additions and 135 deletions

View file

@ -184,10 +184,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
data << uint32(ci->DisplayID_A[0]); // modelid_male1
data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
data << uint32(ci->DisplayID_H[1]); // modelid_femmale2 ?
data << uint32(ci->ModelId[0]); //
data << uint32(ci->ModelId[1]); //
data << uint32(ci->ModelId[2]); //
data << uint32(ci->ModelId[3]); //
data << float(ci->unk16); // unk
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);