[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.

* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
This commit is contained in:
VladimirMangos 2009-08-18 03:45:49 +04:00
parent 74d27294aa
commit 2b534cbc23
9 changed files with 77 additions and 41 deletions

View file

@ -610,11 +610,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
recv_data.hexlike();
// ignore if we already in BG or BG queue
if (_player->InBattleGround())
return;
//recv_data.hexlike();
uint64 guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
@ -624,6 +620,10 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
recv_data >> guid >> arenaslot >> asGroup >> isRated;
// ignore if we already in BG or BG queue
if (_player->InBattleGround())
return;
Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;

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@ -26,8 +26,7 @@
void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR");
recv_data.hexlike();
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR"); // empty
time_t cur_time = time(NULL);
@ -74,27 +73,23 @@ void WorldSession::HandleCalendarGetEvent(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_EVENT");
recv_data.hexlike();
//uint64 unk1;
//recv_data >> (uint64)unk1;
recv_data.read_skip<uint64>(); // unk
}
void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_GUILD_FILTER");
recv_data.hexlike();
//uint32 unk1, unk2, unk3;
//recv_data >> (uint32)unk1;
//recv_data >> (uint32)unk2;
//recv_data >> (uint32)unk3;
recv_data.read_skip<uint32>(); // unk1
recv_data.read_skip<uint32>(); // unk2
recv_data.read_skip<uint32>(); // unk3
}
void WorldSession::HandleCalendarArenaTeam(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_ARENA_TEAM");
recv_data.hexlike();
//uint32 unk;
//recv_data >> (uint32)unk;
recv_data.read_skip<uint32>(); // unk
}
void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data)
@ -241,10 +236,9 @@ void WorldSession::HandleCalendarComplain(WorldPacket &recv_data)
//recv_data >> uint64
}
void WorldSession::HandleCalendarGetNumPending(WorldPacket &recv_data)
void WorldSession::HandleCalendarGetNumPending(WorldPacket & /*recv_data*/)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING");
recv_data.hexlike();
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); // empty
WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
data << uint32(0); // 0 - no pending invites, 1 - some pending invites

View file

@ -608,8 +608,6 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
std::string rankname;
uint32 rankId;
uint32 rights, MoneyPerDay;
uint32 BankRights;
uint32 BankSlotPerDay;
//sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
@ -633,10 +631,14 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
uint32 BankRights;
uint32 BankSlotPerDay;
recvPacket >> BankRights;
recvPacket >> BankSlotPerDay;
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
}
sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);

View file

@ -410,8 +410,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data )
void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
{
sLog.outDebug( "WORLD: Received CMSG_STAND_STATE_CHANGE" );
uint8 animstate;
// sLog.outDebug( "WORLD: Received CMSG_STANDSTATECHANGE" ); -- too many spam in log at lags/debug stop
uint32 animstate;
recv_data >> animstate;
_player->SetStandState(animstate);
@ -982,11 +982,12 @@ void WorldSession::HandleNextCinematicCamera( WorldPacket & /*recv_data*/ )
DEBUG_LOG( "WORLD: Which movie to play" );
}
void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleMoveTimeSkippedOpcode( WorldPacket & recv_data )
{
/* WorldSession::Update( getMSTime() );*/
DEBUG_LOG( "WORLD: Time Lag/Synchronization Resent/Update" );
recv_data.read_skip2<uint64,uint32>();
/*
uint64 guid;
uint32 time_skipped;
@ -1007,19 +1008,20 @@ void WorldSession::HandleFeatherFallAck(WorldPacket &/*recv_data*/)
DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
}
void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
void WorldSession::HandleMoveUnRootAck(WorldPacket& recv_data)
{
/*
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK" );
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint64>(); // unknown1
recv_data.read_skip<uint32>(); // unknown2
recv_data.read_skip<float>(); // PositionX
recv_data.read_skip<float>(); // PositionY
recv_data.read_skip<float>(); // PositionZ
recv_data.read_skip<float>(); // Orientation
/*
recv_data.hexlike();
uint64 guid;
uint64 unknown1;
uint32 unknown2;
float PositionX;
float PositionY;
float PositionZ;
float Orientation;
recv_data >> guid;
recv_data >> unknown1;
@ -1040,8 +1042,16 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket&/* recv_data*/)
*/
}
void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
void WorldSession::HandleMoveRootAck(WorldPacket& recv_data)
{
recv_data.read_skip<uint64>(); // guid
recv_data.read_skip<uint64>(); // unknown1
recv_data.read_skip<uint32>(); // unknown2
recv_data.read_skip<float>(); // PositionX
recv_data.read_skip<float>(); // PositionY
recv_data.read_skip<float>(); // PositionZ
recv_data.read_skip<float>(); // Orientation
/*
sLog.outDebug( "WORLD: CMSG_FORCE_MOVE_ROOT_ACK" );
recv_data.hexlike();
@ -1088,8 +1098,9 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
}
void WorldSession::HandleWardenDataOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleWardenDataOpcode(WorldPacket& recv_data)
{
recv_data.read_skip<uint8>();
/*
uint8 tmp;
recv_data >> tmp;

View file

@ -152,6 +152,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
{
uint32 entry;
recv_data >> entry;
recv_data.read_skip<uint64>(); // guid
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if (ci)
@ -219,6 +220,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
uint32 entryID;
recv_data >> entryID;
recv_data.read_skip<uint64>(); // guid
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)

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@ -348,10 +348,9 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
return;
// increments with every CANCEL packet, don't use for now
uint8 counter;
uint32 spellId;
recvPacket >> counter;
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
//FIXME: hack, ignore unexpected client cancel Deadly Throw cast

View file

@ -26,6 +26,7 @@ void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.read_skip2<uint8,uint8>();
recv_data.hexlike();
}
@ -39,6 +40,7 @@ void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
// uint32, string
recv_data.read_skip<uint32>();
recv_data.read_skip<char*>();
recv_data.hexlike();
}

View file

@ -259,6 +259,32 @@ class ByteBuffer
return _wpos;
}
template<typename T>
void read_skip() { read_skip(sizeof(T)); }
template<typename T1, typename T2>
void read_skip2() { read_skip(sizeof(T1)+sizeof(T2)); }
template<>
void read_skip<char*>()
{
uint8 size = read<uint8>();
read_skip(size);
}
template<>
void read_skip<char const*>() { read_skip<char*>(); }
template<>
void read_skip<std::string>() { read_skip<char*>(); }
void read_skip(size_t skip)
{
if(_rpos + skip > size())
throw ByteBufferException(false, _rpos, skip, size());
_rpos += skip;
}
template <typename T> T read()
{
T r = read<T>(_rpos);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8381"
#define REVISION_NR "8382"
#endif // __REVISION_NR_H__