mirror of
https://github.com/mangosfour/server.git
synced 2025-12-12 19:37:03 +00:00
[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.
* Use this fucntions in some case. * Change some packets to form: read fields first check later for better control recieved packets structure. * Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
This commit is contained in:
parent
74d27294aa
commit
2b534cbc23
9 changed files with 77 additions and 41 deletions
|
|
@ -152,6 +152,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
|||
{
|
||||
uint32 entry;
|
||||
recv_data >> entry;
|
||||
recv_data.read_skip<uint64>(); // guid
|
||||
|
||||
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
|
||||
if (ci)
|
||||
|
|
@ -219,6 +220,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
|
|||
{
|
||||
uint32 entryID;
|
||||
recv_data >> entryID;
|
||||
recv_data.read_skip<uint64>(); // guid
|
||||
|
||||
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
|
||||
if(info)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue