[8382] Implement ByteArray functions for skip read of fields not needed for server in received packets.

* Use this fucntions in some case.
* Change some packets to form: read fields first check later for better control recieved packets structure.
* Fix CMSG_STAND_STATE_CHANGE packet structure to more correct.
This commit is contained in:
VladimirMangos 2009-08-18 03:45:49 +04:00
parent 74d27294aa
commit 2b534cbc23
9 changed files with 77 additions and 41 deletions

View file

@ -152,6 +152,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
{
uint32 entry;
recv_data >> entry;
recv_data.read_skip<uint64>(); // guid
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if (ci)
@ -219,6 +220,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
uint32 entryID;
recv_data >> entryID;
recv_data.read_skip<uint64>(); // guid
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)