[11244] Collect in CreatureCreatePos data for delayed pos setup into Creature::Create.

* CreatureCreatePos work in 3 modes:
    - exactly provided coordinates/orientation/map/phasemask
    - exactly object + orientation as coordinates/map/phasemask
    - delayed position calculation near provided object at specific dist/angle.
* Use in similar way and for Pet/Vehicle Create functions.
  For Totem created new Totem::Create function with some moved in to it totem specific code.
* This let resolve recent problems with creature spawn and preserve fix for cases when
  Creature::Create addon/script code expected known correct possition for creature.
This commit is contained in:
VladimirMangos 2011-03-14 05:42:44 +03:00
parent 44915f6f13
commit 2b65cdb3bb
13 changed files with 223 additions and 362 deletions

View file

@ -663,30 +663,19 @@ bool ChatHandler::HandleDebugSpawnVehicleCommand(char* args)
if (!ve)
return false;
Player* chr = m_session->GetPlayer();
Vehicle *v = new Vehicle;
float px, py, pz;
m_session->GetPlayer()->GetClosePoint(px, py, pz, m_session->GetPlayer()->GetObjectBoundingRadius());
CreatureCreatePos pos(chr, chr->GetOrientation());
v->Relocate(px, py, pz, m_session->GetPlayer()->GetOrientation());
if (!v->IsPositionValid())
{
sLog.outError("Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY());
delete v;
return false;
}
Map *map = m_session->GetPlayer()->GetMap();
if (!v->Create(map->GenerateLocalLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam()))
if (!v->Create(pos.GetMap()->GenerateLocalLowGuid(HIGHGUID_VEHICLE), pos, entry, id, chr->GetTeam()))
{
delete v;
return false;
}
map->Add((Creature*)v);
pos.GetMap()->Add((Creature*)v);
return true;
}