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[7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template` and check expected skill points amount for specific reipe discovery. * Add new `spell_loot_template` loot table for store item selection data for spells. At this moment for expclicit recipes discovery spells. * Code cleanups.
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205957df0a
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15 changed files with 201 additions and 95 deletions
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@ -19313,3 +19313,23 @@ void Player::InitRunes()
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for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
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SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
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}
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void Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store)
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{
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Loot loot;
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loot.FillLoot (loot_id,store,this);
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if(loot.items.empty ())
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return;
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LootItem const* lootItem = &loot.items[0];
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ItemPosCountVec dest;
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uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
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if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
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msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
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if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
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msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
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if(msg != EQUIP_ERR_OK)
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return;
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StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
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}
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