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[7133] Re-implement explicit spell discovery code.
* Replace reqClass by reqSkillVlaue field in `skill_discovery_template` and check expected skill points amount for specific reipe discovery. * Add new `spell_loot_template` loot table for store item selection data for spells. At this moment for expclicit recipes discovery spells. * Code cleanups.
This commit is contained in:
parent
205957df0a
commit
2b91a790bc
15 changed files with 201 additions and 95 deletions
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@ -22,7 +22,7 @@
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DROP TABLE IF EXISTS `db_version`;
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CREATE TABLE `db_version` (
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`version` varchar(120) default NULL,
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`required_7118_01_mangos_skill_discovery_template` bit(1) default NULL
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`required_7133_02_mangos_spell_loot_template` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
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--
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@ -12999,7 +12999,7 @@ DROP TABLE IF EXISTS `skill_discovery_template`;
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CREATE TABLE `skill_discovery_template` (
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`spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
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`reqSpell` mediumint(8) unsigned NOT NULL default '0' COMMENT 'spell requirement',
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`reqClass` tinyint(2) unsigned NOT NULL default '0' COMMENT 'class requirement',
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`reqSkillValue` smallint(5) unsigned NOT NULL default '0' COMMENT 'skill points requirement',
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`chance` float NOT NULL default '0' COMMENT 'chance to discover',
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PRIMARY KEY (`spellId`,`reqSpell`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Discovery System';
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@ -16225,6 +16225,33 @@ INSERT INTO `spell_learn_spell` VALUES
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/*!40000 ALTER TABLE `spell_learn_spell` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `spell_loot_template`
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--
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DROP TABLE IF EXISTS `spell_loot_template`;
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CREATE TABLE `spell_loot_template` (
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`entry` mediumint(8) unsigned NOT NULL default '0',
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`item` mediumint(8) unsigned NOT NULL default '0',
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`ChanceOrQuestChance` float NOT NULL default '100',
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`groupid` tinyint(3) unsigned NOT NULL default '0',
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`mincountOrRef` mediumint(9) NOT NULL default '1',
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`maxcount` tinyint(3) unsigned NOT NULL default '1',
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`lootcondition` tinyint(3) unsigned NOT NULL default '0',
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`condition_value1` mediumint(8) unsigned NOT NULL default '0',
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`condition_value2` mediumint(8) unsigned NOT NULL default '0',
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PRIMARY KEY (`entry`,`item`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
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--
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-- Dumping data for table `spell_loot_template`
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--
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LOCK TABLES `spell_loot_template` WRITE;
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/*!40000 ALTER TABLE `spell_loot_template` DISABLE KEYS */;
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/*!40000 ALTER TABLE `spell_loot_template` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `spell_pet_auras`
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--
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5
sql/updates/7133_01_mangos_skill_discovery_template.sql
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5
sql/updates/7133_01_mangos_skill_discovery_template.sql
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@ -0,0 +1,5 @@
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ALTER TABLE db_version CHANGE COLUMN required_7118_01_mangos_skill_discovery_template required_7133_01_mangos_skill_discovery_template bit;
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ALTER TABLE skill_discovery_template
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DROP `reqClass`,
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ADD COLUMN `reqSkillValue` smallint(5) unsigned NOT NULL default '0' COMMENT 'skill points requirement' AFTER reqSpell;
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15
sql/updates/7133_02_mangos_spell_loot_template.sql
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15
sql/updates/7133_02_mangos_spell_loot_template.sql
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@ -0,0 +1,15 @@
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ALTER TABLE db_version CHANGE COLUMN required_7133_01_mangos_skill_discovery_template required_7133_02_mangos_spell_loot_template bit;
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DROP TABLE IF EXISTS `spell_loot_template`;
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CREATE TABLE `spell_loot_template` (
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`entry` mediumint(8) unsigned NOT NULL default '0',
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`item` mediumint(8) unsigned NOT NULL default '0',
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`ChanceOrQuestChance` float NOT NULL default '100',
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`groupid` tinyint(3) unsigned NOT NULL default '0',
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`mincountOrRef` mediumint(9) NOT NULL default '1',
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`maxcount` tinyint(3) unsigned NOT NULL default '1',
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`lootcondition` tinyint(3) unsigned NOT NULL default '0',
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`condition_value1` mediumint(8) unsigned NOT NULL default '0',
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`condition_value2` mediumint(8) unsigned NOT NULL default '0',
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PRIMARY KEY (`entry`,`item`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
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@ -143,6 +143,8 @@ pkgdata_DATA = \
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7107_01_mangos_string.sql \
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7113_01_characters_character_achievement_progress.sql \
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7118_01_mangos_skill_discovery_template.sql \
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7133_01_mangos_skill_discovery_template.sql \
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7133_02_mangos_spell_loot_template.sql \
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README
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## Additional files to include when running 'make dist'
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@ -266,4 +268,6 @@ EXTRA_DIST = \
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7107_01_mangos_string.sql \
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7113_01_characters_character_achievement_progress.sql \
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7118_01_mangos_skill_discovery_template.sql \
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7133_01_mangos_skill_discovery_template.sql \
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7133_02_mangos_spell_loot_template.sql \
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README
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@ -284,6 +284,7 @@ ChatCommand * ChatHandler::getCommandTable()
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{ "spell_chain", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellChainCommand, "", NULL },
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{ "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL },
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{ "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL },
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{ "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL },
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{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
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{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
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{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
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@ -233,6 +233,7 @@ class ChatHandler
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bool HandleReloadLootTemplatesReferenceCommand(const char* args);
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bool HandleReloadLootTemplatesQuestMailCommand(const char* args);
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bool HandleReloadLootTemplatesSkinningCommand(const char* args);
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bool HandleReloadLootTemplatesSpellCommand(const char* args);
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bool HandleReloadMangosStringCommand(const char* args);
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bool HandleReloadNpcGossipCommand(const char* args);
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bool HandleReloadNpcOptionCommand(const char* args);
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@ -339,6 +339,15 @@ bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
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return true;
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}
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bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*)
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{
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sLog.outString( "Re-Loading Loot Tables... (`spell_loot_template`)" );
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LoadLootTemplates_Spell();
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LootTemplates_Spell.CheckLootRefs();
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SendGlobalSysMessage("DB table `spell_loot_template` reloaded.");
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return true;
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}
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bool ChatHandler::HandleReloadMangosStringCommand(const char*)
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{
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sLog.outString( "Re-Loading mangos_string Table!" );
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@ -23,6 +23,7 @@
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#include "World.h"
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#include "Util.h"
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#include "SharedDefines.h"
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#include "SpellMgr.h"
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static Rates const qualityToRate[MAX_ITEM_QUALITY] = {
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RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
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@ -45,6 +46,7 @@ LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry
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LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id (with mail template)",false);
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LootStore LootTemplates_Reference( "reference_loot_template", "reference id", false);
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LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id", true);
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LootStore LootTemplates_Spell( "spell_loot_template", "spell id (explicitly discovering ability)",false);
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class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed)
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{
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@ -1258,6 +1260,32 @@ void LoadLootTemplates_Skinning()
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LootTemplates_Skinning.ReportUnusedIds(ids_set);
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}
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void LoadLootTemplates_Spell()
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{
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LootIdSet ids_set;
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LootTemplates_Spell.LoadAndCollectLootIds(ids_set);
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// remove real entries and check existence loot
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for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id);
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if(!spellInfo)
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continue;
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// possible cases
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if(!IsExplicitDiscoverySpell (spellInfo))
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continue;
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if(!ids_set.count(spell_id))
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LootTemplates_Spell.ReportNotExistedId(spell_id);
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else
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ids_set.erase(spell_id);
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}
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// output error for any still listed (not referenced from appropriate table) ids
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LootTemplates_QuestMail.ReportUnusedIds(ids_set);
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}
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void LoadLootTemplates_Reference()
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{
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LootIdSet ids_set;
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@ -304,6 +304,7 @@ extern LootStore LootTemplates_Skinning;
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extern LootStore LootTemplates_Disenchant;
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extern LootStore LootTemplates_Prospecting;
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extern LootStore LootTemplates_QuestMail;
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extern LootStore LootTemplates_Spell;
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void LoadLootTemplates_Creature();
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void LoadLootTemplates_Fishing();
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@ -316,6 +317,7 @@ void LoadLootTemplates_Disenchant();
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void LoadLootTemplates_Prospecting();
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void LoadLootTemplates_QuestMail();
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void LoadLootTemplates_Spell();
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void LoadLootTemplates_Reference();
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inline void LoadLootTables()
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@ -330,6 +332,7 @@ inline void LoadLootTables()
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LoadLootTemplates_Disenchant();
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LoadLootTemplates_Prospecting();
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LoadLootTemplates_QuestMail();
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LoadLootTemplates_Spell();
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LoadLootTemplates_Reference();
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}
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@ -19313,3 +19313,23 @@ void Player::InitRunes()
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for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i)
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SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
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}
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void Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store)
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{
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Loot loot;
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loot.FillLoot (loot_id,store,this);
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if(loot.items.empty ())
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return;
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LootItem const* lootItem = &loot.items[0];
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ItemPosCountVec dest;
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uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
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if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
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msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
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if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
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msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
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if(msg != EQUIP_ERR_OK)
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return;
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StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
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}
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@ -1154,6 +1154,8 @@ class MANGOS_DLL_SPEC Player : public Unit
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Item* EquipItem( uint16 pos, Item *pItem, bool update );
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void AutoUnequipOffhandIfNeed();
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bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
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void AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store);
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void AutoStoreLootItem(uint32 loot_id, LootStore const& store) { AutoStoreLootItem(NULL_BAG,NULL_SLOT,loot_id,store); }
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uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
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uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
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@ -30,14 +30,14 @@
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struct SkillDiscoveryEntry
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{
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uint32 spellId; // discavered spell
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uint32 reqClass; // class limitation
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uint32 reqSkillValue; // skill level limitation
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float chance; // chance
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SkillDiscoveryEntry()
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: spellId(0), reqClass(0), chance(0) {}
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: spellId(0), reqSkillValue(0), chance(0) {}
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SkillDiscoveryEntry(uint16 _spellId, uint32 req_class, float _chance)
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: spellId(_spellId), reqClass(req_class), chance(_chance) {}
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SkillDiscoveryEntry(uint16 _spellId, uint32 req_skill_val, float _chance)
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: spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {}
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};
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typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList;
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@ -52,8 +52,8 @@ void LoadSkillDiscoveryTable()
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uint32 count = 0;
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// 0 1 2 3
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqClass, chance FROM skill_discovery_template");
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// 0 1 2 3
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QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template");
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if (result)
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{
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@ -68,18 +68,13 @@ void LoadSkillDiscoveryTable()
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uint32 spellId = fields[0].GetUInt32();
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int32 reqSkillOrSpell = fields[1].GetInt32();
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uint32 reqClass = fields[2].GetInt32();
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uint32 reqSkillValue = fields[2].GetInt32();
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float chance = fields[3].GetFloat();
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if( chance <= 0 ) // chance
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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if(reqClass && (reqClass >= MAX_CLASSES || ((1 << (reqClass-1)) & CLASSMASK_ALL_PLAYABLE)==0))
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " reqClass = " << reqClass << " chance = " << chance << "(class problem)\n";
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
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<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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@ -101,7 +96,7 @@ void LoadSkillDiscoveryTable()
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continue;
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}
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
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SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
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}
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else if( reqSkillOrSpell == 0 ) // skill case
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{
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@ -116,7 +111,7 @@ void LoadSkillDiscoveryTable()
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for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
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{
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqClass, chance) );
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SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) );
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}
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}
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else
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@ -142,53 +137,57 @@ void LoadSkillDiscoveryTable()
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}
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}
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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{
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// explicit discovery spell chances (always success if case exist)
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// in this case we have both skill and spell
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SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
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if(tab == SkillDiscoveryStore.end())
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return 0;
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
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SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId);
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uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0;
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float full_chance = 0;
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if(item_iter->reqSkillValue <= skillvalue)
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if(!player->HasSpell(item_iter->spellId))
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full_chance += item_iter->chance;
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float rate = full_chance / 100.0f;
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float roll = rand_chance() * rate; // roll now in range 0..full_chance
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for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if(item_iter->reqSkillValue > skillvalue)
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continue;
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if(player->HasSpell(item_iter->spellId))
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continue;
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if(item_iter->chance > roll)
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return item_iter->spellId;
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roll -= item_iter->chance;
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}
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return 0;
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}
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uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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{
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uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0;
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// check spell case
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SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId);
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if(tab != SkillDiscoveryStore.end())
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry (spellId);
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if(!spellInfo)
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return 0;
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// explicit discovery spell chances (alwasy success if case exist)
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if(IsExplicitDiscoverySpell(spellInfo))
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||||
{
|
||||
float full_chance = 0;
|
||||
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
if(!item_iter->reqClass || player->getClass ()==item_iter->reqClass)
|
||||
if(!player->HasSpell(item_iter->spellId))
|
||||
full_chance += item_iter->chance;
|
||||
|
||||
float rate = full_chance / 100.0f;
|
||||
float roll = rand_chance() * rate; // roll now in range 0..full_chance
|
||||
|
||||
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
|
||||
continue;
|
||||
|
||||
if(player->HasSpell(item_iter->spellId))
|
||||
continue;
|
||||
|
||||
if(item_iter->chance > roll)
|
||||
return item_iter->spellId;
|
||||
|
||||
roll -= item_iter->chance;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
|
||||
continue;
|
||||
|
||||
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
|
||||
&& item_iter->reqSkillValue <= skillvalue
|
||||
&& !player->HasSpell(item_iter->spellId) )
|
||||
return item_iter->spellId;
|
||||
}
|
||||
|
|
@ -205,10 +204,8 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
|
|||
{
|
||||
for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
|
||||
{
|
||||
if(item_iter->reqClass && player->getClass ()!= item_iter->reqClass)
|
||||
continue;
|
||||
|
||||
if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
|
||||
&& item_iter->reqSkillValue <= skillvalue
|
||||
&& !player->HasSpell(item_iter->spellId) )
|
||||
return item_iter->spellId;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,4 +25,5 @@ class Player;
|
|||
|
||||
void LoadSkillDiscoveryTable();
|
||||
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player);
|
||||
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player);
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -4610,21 +4610,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
// PX-238 Winter Wondervolt TRAP
|
||||
case 26275:
|
||||
{
|
||||
if (unitTarget->HasAura(26272,0) ||
|
||||
unitTarget->HasAura(26157,0) ||
|
||||
unitTarget->HasAura(26273,0) ||
|
||||
unitTarget->HasAura(26274,0))
|
||||
return;
|
||||
uint32 spells[4] = { 26272, 26157, 26273, 26274 };
|
||||
|
||||
uint32 iTmpSpellId;
|
||||
switch(urand(0,3))
|
||||
{
|
||||
case 0: iTmpSpellId = 26272; break;
|
||||
case 1: iTmpSpellId = 26157; break;
|
||||
case 2: iTmpSpellId = 26273; break;
|
||||
case 3: iTmpSpellId = 26274; break;
|
||||
}
|
||||
// check presence
|
||||
for(int j = 0; j < 4; ++j)
|
||||
if(unitTarget->HasAura(spells[j],0))
|
||||
return;
|
||||
|
||||
// select spell
|
||||
uint32 iTmpSpellId = spells[urand(0,3)];
|
||||
|
||||
// cast
|
||||
unitTarget->CastSpell(unitTarget, iTmpSpellId, true);
|
||||
return;
|
||||
}
|
||||
|
|
@ -4668,16 +4664,16 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
uint32 spellid;
|
||||
switch(m_spellInfo->Id)
|
||||
{
|
||||
case 25140: spellid = 32571; break;
|
||||
case 25143: spellid = 32572; break;
|
||||
case 25650: spellid = 30140; break;
|
||||
case 25652: spellid = 30141; break;
|
||||
case 29128: spellid = 32568; break;
|
||||
case 29129: spellid = 32569; break;
|
||||
case 35376: spellid = 25649; break;
|
||||
case 35727: spellid = 35730; break;
|
||||
default:
|
||||
return;
|
||||
case 25140: spellid = 32571; break;
|
||||
case 25143: spellid = 32572; break;
|
||||
case 25650: spellid = 30140; break;
|
||||
case 25652: spellid = 30141; break;
|
||||
case 29128: spellid = 32568; break;
|
||||
case 29129: spellid = 32569; break;
|
||||
case 35376: spellid = 25649; break;
|
||||
case 35727: spellid = 35730; break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
unitTarget->CastSpell(unitTarget,spellid,false);
|
||||
|
|
@ -4803,18 +4799,10 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
uint32 spellId;
|
||||
switch(rand()%4)
|
||||
{
|
||||
case 0:
|
||||
spellId=46740;
|
||||
break;
|
||||
case 1:
|
||||
spellId=46739;
|
||||
break;
|
||||
case 2:
|
||||
spellId=46738;
|
||||
break;
|
||||
case 3:
|
||||
spellId=46736;
|
||||
break;
|
||||
case 0: spellId = 46740; break;
|
||||
case 1: spellId = 46739; break;
|
||||
case 2: spellId = 46738; break;
|
||||
case 3: spellId = 46736; break;
|
||||
}
|
||||
unitTarget->CastSpell(unitTarget, spellId, true);
|
||||
break;
|
||||
|
|
@ -4865,6 +4853,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
|
||||
// need replace effect 0 item by loot
|
||||
uint32 reagent_id = m_spellInfo->EffectItemType[0];
|
||||
|
||||
if(!player->HasItemCount(reagent_id,1))
|
||||
return;
|
||||
|
||||
|
|
@ -4872,7 +4861,11 @@ void Spell::EffectScriptEffect(uint32 effIndex)
|
|||
uint32 count = 1;
|
||||
player->DestroyItemCount (reagent_id,count,true);
|
||||
|
||||
if(uint32 discoveredSpell = GetSkillDiscoverySpell(0, m_spellInfo->Id, player))
|
||||
// create some random items
|
||||
player->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
|
||||
|
||||
// learn random explicit discovery recipe (if any)
|
||||
if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, player))
|
||||
player->learnSpell(discoveredSpell);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7132"
|
||||
#define REVISION_NR "7133"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue