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[10690] Fixed *nix build problem after recent commits.
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5 changed files with 16 additions and 12 deletions
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@ -241,7 +241,7 @@ void ObjectGridLoader::LoadN(void)
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loader.Load(i_grid(x, y), *this);
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// setup last update time for loaded cell
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i_grid(x, y).SetLastUpdateTimeAndReturnDiff(updatetime);
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i_grid(x, y).SetLastUpdateTime(updatetime);
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}
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}
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DEBUG_LOG("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());
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