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[7362] Use IN_MILISECONDS where appropriate, other cleanups.
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22 changed files with 120 additions and 111 deletions
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@ -630,29 +630,29 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
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sLog.outError("auction to item, that doesn't exist !!!!");
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return false;
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}
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data << (uint32) Id;
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data << (uint32) pItem->GetEntry();
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data << uint32(Id);
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data << uint32(pItem->GetEntry());
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for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
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{
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data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
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data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
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data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
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data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i)));
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data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i)));
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data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i)));
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}
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data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
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data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
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data << (uint32) pItem->GetCount(); //item->count
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data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
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data << (uint32) 0; //Unknown
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data << (uint64) owner; //Auction->owner
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data << (uint32) startbid; //Auction->startbid (not sure if useful)
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data << (uint32) (bid ? GetAuctionOutBid() : 0);
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data << uint32(pItem->GetItemRandomPropertyId()); //random item property id
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data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor
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data << uint32(pItem->GetCount()); //item->count
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data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF
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data << uint32(0); //Unknown
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data << uint32(owner); //Auction->owner
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data << uint32(startbid); //Auction->startbid (not sure if useful)
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data << uint32(bid ? GetAuctionOutBid() : 0);
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//minimal outbid
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data << (uint32) buyout; //auction->buyout
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data << (uint32) (expire_time - time(NULL))* 1000; //time left
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data << (uint64) bidder; //auction->bidder current
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data << (uint32) bid; //current bid
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data << uint32(buyout); //auction->buyout
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data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
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data << uint64(bidder) ; //auction->bidder current
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data << uint32(bid); //current bid
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return true;
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}
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