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[7362] Use IN_MILISECONDS where appropriate, other cleanups.
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22 changed files with 120 additions and 111 deletions
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@ -447,7 +447,7 @@ uint32 GameEvent::Update() // return the next e
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nextEventDelay = calcDelay;
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}
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sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1);
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return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call
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return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
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}
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void GameEvent::UnApplyEvent(uint16 event_id)
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