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[8808] Add a few more definitions to enum GameObjectFlags
Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 6 additions and 2 deletions
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@ -1194,7 +1194,11 @@ enum GameObjectFlags
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GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
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GO_FLAG_UNK1 = 0x00000010, //
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GO_FLAG_UNK1 = 0x00000010, //
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GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
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GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
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GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
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GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
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GO_FLAG_UNK_8 = 0x00000080,
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GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
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GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33
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GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed"
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};
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};
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enum TextEmotes
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enum TextEmotes
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8807"
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#define REVISION_NR "8808"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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