[8808] Add a few more definitions to enum GameObjectFlags

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-11-12 14:37:14 +01:00
parent 5bb8d60a67
commit 2ba416f78c
2 changed files with 6 additions and 2 deletions

View file

@ -1194,7 +1194,11 @@ enum GameObjectFlags
GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car) GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_UNK1 = 0x00000010, // GO_FLAG_UNK1 = 0x00000010, //
GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
GO_FLAG_UNK_8 = 0x00000080,
GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33
GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed"
}; };
enum TextEmotes enum TextEmotes

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8807" #define REVISION_NR "8808"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__