[12162] totem items are no longer needed. Thanks Sovak

Signed-off-by: Salja <salja2012@hotmail.de>
This commit is contained in:
Salja 2012-08-31 11:49:16 +02:00 committed by Antz
parent 55ebf1b64f
commit 2bb6130e42
4 changed files with 1 additions and 45 deletions

View file

@ -9659,30 +9659,6 @@ InventoryResult Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Ite
return EQUIP_ERR_OK;
}
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
{
Item* pItem;
for (uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory, TotemCategory))
return true;
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
{
pItem = GetItemByPos(i, j);
if (pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory, TotemCategory))
return true;
}
}
}
return false;
}
InventoryResult Player::_CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const* pProto, uint32& count, bool swap, Item* pSrcItem) const
{
Item* pItem2 = GetItemByPos(bag, slot);

View file

@ -1235,7 +1235,6 @@ class MANGOS_DLL_SPEC Player : public Unit
InventoryResult CanUnequipItem(uint16 src, bool swap) const;
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
InventoryResult CanUseItem(Item* pItem, bool direct_action = true) const;
bool HasItemTotemCategory(uint32 TotemCategory) const;
InventoryResult CanUseItem(ItemPrototype const* pItem) const;
InventoryResult CanUseAmmo(uint32 item) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);

View file

@ -6926,25 +6926,6 @@ SpellCastResult Spell::CheckItems()
if (totems != 0)
return SPELL_FAILED_TOTEMS;
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = MAX_SPELL_TOTEM_CATEGORIES;
for(int i= 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
{
if (spellTotems->TotemCategory[i] != 0)
{
if (p_caster->HasItemTotemCategory(spellTotems->TotemCategory[i]))
{
TotemCategory -= 1;
continue;
}
}
else
TotemCategory -= 1;
}
if (TotemCategory != 0)
return SPELL_FAILED_TOTEM_CATEGORY;
}
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12161"
#define REVISION_NR "12162"
#endif // __REVISION_NR_H__