Various Cleanups (game F-K)

This commit is contained in:
Schmoozerd 2012-07-19 21:46:24 +02:00
parent c5c09cee3c
commit 2bd41afb3e
44 changed files with 1903 additions and 1881 deletions

View file

@ -22,18 +22,18 @@
#include "Log.h"
void
InvalidState::Update(Map &, NGridType &, GridInfo &, const uint32 &/*x*/, const uint32 &/*y*/, const uint32 &) const
InvalidState::Update(Map&, NGridType&, GridInfo&, const uint32& /*x*/, const uint32& /*y*/, const uint32&) const
{
}
void
ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
ActiveState::Update(Map& m, NGridType& grid, GridInfo& info, const uint32& x, const uint32& y, const uint32& t_diff) const
{
// Only check grid activity every (grid_expiry/10) ms, because it's really useless to do it every cycle
info.UpdateTimeTracker(t_diff);
if( info.getTimeTracker().Passed() )
if (info.getTimeTracker().Passed())
{
if( grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y) )
if (grid.ActiveObjectsInGrid() == 0 && !m.ActiveObjectsNearGrid(x, y))
{
ObjectGridStoper stoper(grid);
stoper.StopN();
@ -47,7 +47,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
}
void
IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &) const
IdleState::Update(Map& m, NGridType& grid, GridInfo&, const uint32& x, const uint32& y, const uint32&) const
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
@ -55,14 +55,14 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
}
void
RemovalState::Update(Map &m, NGridType &grid, GridInfo &info, const uint32 &x, const uint32 &y, const uint32 &t_diff) const
RemovalState::Update(Map& m, NGridType& grid, GridInfo& info, const uint32& x, const uint32& y, const uint32& t_diff) const
{
if(!info.getUnloadLock())
if (!info.getUnloadLock())
{
info.UpdateTimeTracker(t_diff);
if( info.getTimeTracker().Passed() )
if (info.getTimeTracker().Passed())
{
if( !m.UnloadGrid(x, y, false) )
if (!m.UnloadGrid(x, y, false))
{
DEBUG_LOG("Grid[%u,%u] for map %u differed unloading due to players or active objects nearby", x, y, m.GetId());
m.ResetGridExpiry(grid);