Various Cleanups (game F-K)

This commit is contained in:
Schmoozerd 2012-07-19 21:46:24 +02:00
parent c5c09cee3c
commit 2bd41afb3e
44 changed files with 1903 additions and 1881 deletions

View file

@ -48,10 +48,10 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string&
data << uint32(res);
data << uint32(0); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
SendPacket( &data );
SendPacket(&data);
}
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
std::string membername;
recv_data >> membername;
@ -60,62 +60,62 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
// attempt add selected player
// cheating
if(!normalizePlayerName(membername))
if (!normalizePlayerName(membername))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
Player *player = sObjectMgr.GetPlayer(membername.c_str());
Player* player = sObjectMgr.GetPlayer(membername.c_str());
// no player
if(!player)
if (!player)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;
}
if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if(player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
Group *group = GetPlayer()->GetGroup();
if( group && group->isBGGroup() )
Group* group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
if(group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
return;
}
Group *group2 = player->GetGroup();
if( group2 && group2->isBGGroup() )
Group* group2 = player->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
// player already in another group or invited
if( group2 || player->GetGroupInvite() )
if (group2 || player->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
return;
}
if(group)
if (group)
{
// not have permissions for invite
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
@ -124,7 +124,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
return;
}
// not have place
if(group->IsFull())
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
@ -134,16 +134,16 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if(!group)
if (!group)
{
group = new Group;
// new group: if can't add then delete
if(!group->AddLeaderInvite(GetPlayer()))
if (!group->AddLeaderInvite(GetPlayer()))
{
delete group;
return;
}
if(!group->AddInvite(player))
if (!group->AddInvite(player))
{
delete group;
return;
@ -152,7 +152,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
else
{
// already existing group: if can't add then just leave
if(!group->AddInvite(player))
if (!group->AddInvite(player))
{
return;
}
@ -172,18 +172,18 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recv_data)
{
recv_data.read_skip<uint32>(); // roles mask?
Group *group = GetPlayer()->GetGroupInvite();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (group->GetLeaderGuid() == GetPlayer()->GetObjectGuid())
{
sLog.outError("HandleGroupAcceptOpcode: %s tried to accept an invite to his own group",
GetPlayer()->GetGuidStr().c_str());
GetPlayer()->GetGuidStr().c_str());
return;
}
@ -194,7 +194,7 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
/********************/
// not have place
if(group->IsFull())
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
@ -214,18 +214,18 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & recv_data )
}
// everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if(!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
if (!group->AddMember(GetPlayer()->GetObjectGuid(), GetPlayer()->GetName()))
return;
}
void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleGroupDeclineOpcode(WorldPacket& /*recv_data*/)
{
Group *group = GetPlayer()->GetGroupInvite();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
// remember leader if online
Player *leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
Player* leader = sObjectMgr.GetPlayer(group->GetLeaderGuid());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
@ -234,12 +234,12 @@ void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
return;
// report
WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
WorldPacket data(SMSG_GROUP_DECLINE, 10); // guess size
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket( &data );
leader->GetSession()->SendPacket(&data);
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
@ -260,7 +260,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
}
Group* grp = GetPlayer()->GetGroup();
if(!grp)
if (!grp)
return;
if (grp->IsMember(guid))
@ -278,7 +278,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_LEAVE, "", ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recv_data)
{
std::string membername;
recv_data >> membername;
@ -320,16 +320,16 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_LEAVE, membername, ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
recv_data >> guid;
Group *group = GetPlayer()->GetGroup();
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
Player *player = sObjectMgr.GetPlayer(guid);
Player* player = sObjectMgr.GetPlayer(guid);
/** error handling **/
if (!player || !group->IsLeader(GetPlayer()->GetObjectGuid()) || player->GetGroup() != group)
@ -340,12 +340,12 @@ void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
group->ChangeLeader(guid);
}
void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleGroupDisbandOpcode(WorldPacket& /*recv_data*/)
{
if(!GetPlayer()->GetGroup())
if (!GetPlayer()->GetGroup())
return;
if(_player->InBattleGround())
if (_player->InBattleGround())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
return;
@ -360,14 +360,14 @@ void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
GetPlayer()->RemoveFromGroup();
}
void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootMethodOpcode(WorldPacket& recv_data)
{
uint32 lootMethod;
ObjectGuid lootMaster;
uint32 lootThreshold;
recv_data >> lootMethod >> lootMaster >> lootThreshold;
Group *group = GetPlayer()->GetGroup();
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
@ -383,7 +383,7 @@ void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
group->SendUpdate();
}
void WorldSession::HandleLootRoll( WorldPacket &recv_data )
void WorldSession::HandleLootRoll(WorldPacket& recv_data)
{
ObjectGuid lootedTarget;
uint32 itemSlot;
@ -402,7 +402,7 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
return;
// everything is fine, do it, if false then some cheating problem found
if(!group->CountRollVote(GetPlayer(), lootedTarget, itemSlot, RollVote(rollType)))
if (!group->CountRollVote(GetPlayer(), lootedTarget, itemSlot, RollVote(rollType)))
return;
switch (rollType)
@ -423,7 +423,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
recv_data >> x;
recv_data >> y;
if(!GetPlayer()->GetGroup())
if (!GetPlayer()->GetGroup())
return;
//DEBUG_LOG("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
@ -446,7 +446,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
recv_data >> maximum;
/** error handling **/
if(minimum > maximum || maximum > 10000) // < 32768 for urand call
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
@ -460,34 +460,34 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
data << uint32(maximum);
data << uint32(roll);
data << GetPlayer()->GetObjectGuid();
if(GetPlayer()->GetGroup())
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
else
SendPacket(&data);
}
void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recv_data)
{
uint8 x;
recv_data >> x;
Group *group = GetPlayer()->GetGroup();
if(!group)
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
/********************/
// everything is fine, do it
if(x == 0xFF) // target icon request
if (x == 0xFF) // target icon request
{
group->SendTargetIconList(this);
}
else // target icon update
{
if (group->isRaidGroup() &&
!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
return;
ObjectGuid guid;
@ -496,13 +496,13 @@ void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recv_data*/)
{
Group *group = GetPlayer()->GetGroup();
if(!group)
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if(_player->InBattleGround())
if (_player->InBattleGround())
return;
/** error handling **/
@ -515,7 +515,7 @@ void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
group->ConvertToRaid();
}
void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recv_data)
{
std::string name;
uint8 groupNr;
@ -527,13 +527,13 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
return;
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group *group = GetPlayer()->GetGroup();
if(!group)
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
return;
if (!group->HasFreeSlotSubGroup(groupNr))
@ -550,14 +550,14 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recv_data)
{
ObjectGuid guid;
uint8 flag;
recv_data >> guid;
recv_data >> flag;
Group *group = GetPlayer()->GetGroup();
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
@ -570,7 +570,7 @@ void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
group->SetAssistant(guid, (flag==0?false:true));
}
void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recv_data)
{
uint8 role;
uint8 apply;
@ -580,7 +580,7 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
DEBUG_LOG("MSG_PARTY_ASSIGNMENT");
Group *group = GetPlayer()->GetGroup();
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
@ -592,7 +592,7 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
// everything is fine, do it
if (apply)
{
switch(role)
switch (role)
{
case 0: group->SetMainTank(guid); break;
case 1: group->SetMainAssistant(guid); break;
@ -608,17 +608,17 @@ void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data)
{
if(recv_data.empty()) // request
if (recv_data.empty()) // request
{
Group *group = GetPlayer()->GetGroup();
if(!group)
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
!group->IsAssistant(GetPlayer()->GetObjectGuid()))
return;
/********************/
@ -634,8 +634,8 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
uint8 state;
recv_data >> state;
Group *group = GetPlayer()->GetGroup();
if(!group)
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
// everything is fine, do it
@ -646,7 +646,7 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recv_data*/)
{
//Group* group = GetPlayer()->GetGroup();
//if(!group)
@ -658,7 +658,7 @@ void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data
// Is any reaction need?
}
void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
uint32 mask = player->GetGroupUpdateFlag();
@ -714,9 +714,9 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
{
const uint64& auramask = player->GetAuraUpdateMask();
*data << uint64(auramask);
for(uint32 i = 0; i < MAX_AURAS; ++i)
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
if (auramask & (uint64(1) << i))
{
*data << uint32(player->GetVisibleAura(i));
*data << uint8(1);
@ -724,13 +724,13 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
}
}
Pet *pet = player->GetPet();
Pet* pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
*data << (pet ? pet->GetObjectGuid() : ObjectGuid());
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
if(pet)
if (pet)
*data << pet->GetName();
else
*data << uint8(0);
@ -738,7 +738,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if(pet)
if (pet)
*data << uint16(pet->GetDisplayId());
else
*data << uint16(0);
@ -746,7 +746,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
if(pet)
if (pet)
*data << uint32(pet->GetHealth());
else
*data << uint32(0);
@ -754,7 +754,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
if(pet)
if (pet)
*data << uint32(pet->GetMaxHealth());
else
*data << uint32(0);
@ -762,7 +762,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
if(pet)
if (pet)
*data << uint8(pet->getPowerType());
else
*data << uint8(0);
@ -770,7 +770,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
if(pet)
if (pet)
*data << uint16(pet->GetPower(pet->getPowerType()));
else
*data << uint16(0);
@ -778,7 +778,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
if(pet)
if (pet)
*data << uint16(pet->GetMaxPower(pet->getPowerType()));
else
*data << uint16(0);
@ -786,13 +786,13 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
if(pet)
if (pet)
{
const uint64& auramask = pet->GetAuraUpdateMask();
*data << uint64(auramask);
for(uint32 i = 0; i < MAX_AURAS; ++i)
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if(auramask & (uint64(1) << i))
if (auramask & (uint64(1) << i))
{
*data << uint32(pet->GetVisibleAura(i));
*data << uint8(1);
@ -805,7 +805,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
ObjectGuid guid;
@ -823,14 +823,14 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
return;
}
Pet *pet = player->GetPet();
Pet* pet = player->GetPet();
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data << player->GetPackGUID();
uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
if(pet)
if (pet)
mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
Powers powerType = player->getPowerType();
@ -873,9 +873,9 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
uint64 auramask = 0;
size_t maskPos = data.wpos();
data << uint64(auramask); // placeholder
for(uint8 i = 0; i < MAX_AURAS; ++i)
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if(uint32 aura = player->GetVisibleAura(i))
if (uint32 aura = player->GetVisibleAura(i))
{
auramask |= (uint64(1) << i);
data << uint32(aura);
@ -884,7 +884,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
}
data.put<uint64>(maskPos, auramask); // GROUP_UPDATE_FLAG_AURAS
if(pet)
if (pet)
{
Powers petpowertype = pet->getPowerType();
data << pet->GetObjectGuid(); // GROUP_UPDATE_FLAG_PET_GUID
@ -899,9 +899,9 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
uint64 petauramask = 0;
size_t petMaskPos = data.wpos();
data << uint64(petauramask); // placeholder
for(uint8 i = 0; i < MAX_AURAS; ++i)
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if(uint32 petaura = pet->GetVisibleAura(i))
if (uint32 petaura = pet->GetVisibleAura(i))
{
petauramask |= (uint64(1) << i);
data << uint32(petaura);
@ -919,13 +919,13 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
SendPacket(&data);
}
void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket& /*recv_data*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
@ -933,18 +933,18 @@ void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
recv_data >> unkn;
// ignore if player not loaded
if(!GetPlayer()) // needed because STATUS_AUTHED
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if(unkn != 0)
if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
return;
}
if(unkn != 0)
if (unkn != 0)
sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
}
void WorldSession::HandleSetAllowLowLevelRaidOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetAllowLowLevelRaidOpcode(WorldPacket& recv_data)
{
DEBUG_LOG("WORLD: Received CMSG_SET_ALLOW_LOW_LEVEL_RAID: %4X", recv_data.GetOpcode());