Various Cleanups (game F-K)

This commit is contained in:
Schmoozerd 2012-07-19 21:46:24 +02:00
parent c5c09cee3c
commit 2bd41afb3e
44 changed files with 1903 additions and 1881 deletions

View file

@ -24,16 +24,16 @@
#include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h"
void HomeMovementGenerator<Creature>::Initialize(Creature & owner)
void HomeMovementGenerator<Creature>::Initialize(Creature& owner)
{
_setTargetLocation(owner);
}
void HomeMovementGenerator<Creature>::Reset(Creature &)
void HomeMovementGenerator<Creature>::Reset(Creature&)
{
}
void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
void HomeMovementGenerator<Creature>::_setTargetLocation(Creature& owner)
{
if (owner.hasUnitState(UNIT_STAT_NOT_MOVE))
return;
@ -55,7 +55,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
owner.clearUnitState(UNIT_STAT_ALL_STATE);
}
bool HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
bool HomeMovementGenerator<Creature>::Update(Creature& owner, const uint32& time_diff)
{
arrived = owner.movespline->Finalized();
return !arrived;