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[11357] Replace some 0-values with UNIT_DYNFLAG_NONE
Signed-off-by: NoFantasy <nofantasy@nf.no>
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5 changed files with 8 additions and 7 deletions
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@ -503,8 +503,8 @@ void Pet::SetDeathState(DeathState s) // overwrite virtual
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else
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{
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// pet corpse non lootable and non skinnable
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SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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//lose happiness when died and not in BG/Arena
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MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
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