[10326] Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-08-06 15:30:12 +02:00
parent 027261e295
commit 2c165670b1
3 changed files with 14 additions and 4 deletions

View file

@ -1137,8 +1137,7 @@ void GameObject::Use(Unit* user)
GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
if (ok)
{
player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ok->GetGOInfo()->id);
ok->Use(player);
SetLootState(GO_JUST_DEACTIVATED);
}
else
@ -1335,6 +1334,17 @@ void GameObject::Use(Unit* user)
}
break;
}
case GAMEOBJECT_TYPE_FISHINGHOLE: // 25
{
if (user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
player->SendLoot(GetGUID(), LOOT_FISHINGHOLE);
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->id);
return;
}
case GAMEOBJECT_TYPE_FLAGDROP: // 26
{
if (user->GetTypeId() != TYPEID_PLAYER)