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[10326] Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's
Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 14 additions and 4 deletions
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@ -281,7 +281,7 @@ struct GameObjectInfo
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uint32 openTextID; //6
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uint32 losOK; //7
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} flagstand;
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//25 GAMEOBJECT_TYPE_FISHINGHOLE // not implemented yet
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//25 GAMEOBJECT_TYPE_FISHINGHOLE
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struct
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{
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uint32 radius; //0 how close bobber must land for sending loot
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