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[10326] Process GAMEOBJECT_TYPE_FISHINGHOLE in normal way as for other GO's
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
027261e295
commit
2c165670b1
3 changed files with 14 additions and 4 deletions
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@ -1137,8 +1137,7 @@ void GameObject::Use(Unit* user)
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GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
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GameObject* ok = LookupFishingHoleAround(20.0f + CONTACT_DISTANCE);
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if (ok)
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if (ok)
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{
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{
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player->SendLoot(ok->GetGUID(),LOOT_FISHINGHOLE);
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ok->Use(player);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ok->GetGOInfo()->id);
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SetLootState(GO_JUST_DEACTIVATED);
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SetLootState(GO_JUST_DEACTIVATED);
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}
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}
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else
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else
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@ -1335,6 +1334,17 @@ void GameObject::Use(Unit* user)
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}
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}
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break;
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break;
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}
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}
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case GAMEOBJECT_TYPE_FISHINGHOLE: // 25
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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return;
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Player* player = (Player*)user;
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player->SendLoot(GetGUID(), LOOT_FISHINGHOLE);
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player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, GetGOInfo()->id);
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return;
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}
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case GAMEOBJECT_TYPE_FLAGDROP: // 26
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case GAMEOBJECT_TYPE_FLAGDROP: // 26
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{
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{
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if (user->GetTypeId() != TYPEID_PLAYER)
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if (user->GetTypeId() != TYPEID_PLAYER)
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@ -281,7 +281,7 @@ struct GameObjectInfo
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uint32 openTextID; //6
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uint32 openTextID; //6
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uint32 losOK; //7
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uint32 losOK; //7
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} flagstand;
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} flagstand;
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//25 GAMEOBJECT_TYPE_FISHINGHOLE // not implemented yet
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//25 GAMEOBJECT_TYPE_FISHINGHOLE
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struct
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struct
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{
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{
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uint32 radius; //0 how close bobber must land for sending loot
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uint32 radius; //0 how close bobber must land for sending loot
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10325"
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#define REVISION_NR "10326"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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