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[7094] Implemented spell interrupt flag 0x10
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a1e0900d37
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4 changed files with 15 additions and 3 deletions
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@ -74,6 +74,12 @@ enum ItemSpelltriggerType
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ITEM_SPELLTRIGGER_ON_EQUIP = 1,
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ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
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ITEM_SPELLTRIGGER_SOULSTONE = 4,
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/*
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* ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
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* will be applied on item pickup and removed on item loss - maybe on the
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* other hand the item is destroyed if the aura is removed ("removed on
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* death" of spell 57348 makes me think so)
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*/
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ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
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ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
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};
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@ -799,7 +799,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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if(Spell* spell = pVictim->m_currentSpells[i])
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if(spell->getState() == SPELL_STATE_PREPARING)
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spell->Delayed();
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{
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if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
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pVictim->InterruptSpell(i);
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else
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spell->Delayed();
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}
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}
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}
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@ -40,7 +40,8 @@ enum SpellInterruptFlags
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SPELL_INTERRUPT_FLAG_DAMAGE = 0x02,
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SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04,
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SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08,
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//SPELL_INTERRUPT_FLAG_TURNING = 0x10 // not turning - maybe _complete_ interrupt on direct damage?
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SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage
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//SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph"
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};
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enum SpellChannelInterruptFlags
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7093"
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#define REVISION_NR "7094"
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#endif // __REVISION_NR_H__
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