[10626] CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY -> CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY

This commit is contained in:
XTZGZoReX 2011-01-16 18:47:46 +01:00
parent 784c0ca781
commit 2d87d68b4e
8 changed files with 9 additions and 9 deletions

View file

@ -420,7 +420,7 @@ void GameObject::Update(uint32 update_diff, uint32 /*p_time*/)
m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0;
// if option not set then object will be saved at grid unload
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY))
SaveRespawnTime();
// if part of pool, let pool system schedule new spawn instead of just scheduling respawn