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[10626] CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY -> CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY
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8 changed files with 9 additions and 9 deletions
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@ -420,7 +420,7 @@ void GameObject::Update(uint32 update_diff, uint32 /*p_time*/)
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m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0;
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// if option not set then object will be saved at grid unload
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if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
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if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATELY))
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SaveRespawnTime();
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// if part of pool, let pool system schedule new spawn instead of just scheduling respawn
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