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[6842] More correct guid/name arg processing in .pdump write command, reject early wrong player name in HandleWhoisOpcode.
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4 changed files with 29 additions and 7 deletions
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@ -5590,9 +5590,23 @@ bool ChatHandler::HandleWritePDumpCommand(const char *args)
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if(!file || !p2)
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return false;
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uint32 guid = objmgr.GetPlayerGUIDByName(p2);
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if(!guid)
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uint32 guid;
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// character name can't start from number
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if (isNumeric(p2[0])
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guid = atoi(p2);
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else
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{
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std::string name = p2;
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if (!normalizePlayerName (name))
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{
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SendSysMessage (LANG_PLAYER_NOT_FOUND);
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SetSentErrorMessage (true);
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return false;
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}
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guid = objmgr.GetPlayerGUIDByName(name);
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}
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if(!objmgr.GetPlayerAccountIdByGUID(guid))
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{
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