[8173] Fixes for 1822 and ranks base at spell_check detection

* Update AP bonus per tick to 0.18 as expected in 3.0.2 and later.
* Better spell selction to avoid unrelated spells for AP bonuses
This commit is contained in:
VladimirMangos 2009-07-13 15:52:18 +04:00
parent 2ed6642539
commit 2dee7750e4
4 changed files with 11 additions and 8 deletions

View file

@ -4306,10 +4306,10 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
case SPELLFAMILY_DRUID:
{
// Rake
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000))
if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.06 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
// $AP*0.18 bonus per tick
m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 18 / 100);
return;
}
// Lacerate