[6884] Replaced iterator++ with ++iterator in for-loop-headers

i used this script
for i in ls *.[ch]*; do cat $i | sed -r 's/(.*for.*iterator.*;\
    *)([a-z0-9\_\*]+)\ *\+\+(.*)/\1++\2\3/' > /tmp/mangos/$i; done
for i in ls *.[ch]*; do cp /tmp/mangos/$i $i; done

and rechecked it with my eyes, if everything is right
i took only for-loops cause they can be gathered easier with a script

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
balrok 2008-12-07 00:39:22 +01:00 committed by hunuza
parent 66c98859cf
commit 2e08a63da7
14 changed files with 40 additions and 40 deletions

View file

@ -57,7 +57,7 @@ void MapInstanced::Update(const uint32& t)
void MapInstanced::MoveAllCreaturesInMoveList()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->MoveAllCreaturesInMoveList();
}
@ -67,7 +67,7 @@ void MapInstanced::MoveAllCreaturesInMoveList()
void MapInstanced::RemoveAllObjectsInRemoveList()
{
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
i->second->RemoveAllObjectsInRemoveList();
}
@ -79,7 +79,7 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
{
bool remove_result = false;
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
{
remove_result = remove_result || i->second->RemoveBones(guid, x, y);
}
@ -90,11 +90,11 @@ bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
void MapInstanced::UnloadAll(bool pForce)
{
// Unload instanced maps
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
i->second->UnloadAll(pForce);
// Delete the maps only after everything is unloaded to prevent crashes
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); i++)
for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
delete i->second;
m_InstancedMaps.clear();