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[9197] More propertly update walk mode for player pets.
* Use AddMonsterMoveFlag instead SetMonsterMoveFlags for set walk-mode * Apply walk/run mode to all copntrolled units (except totems). * Synchronize walk/run mode at pet creating/loading.
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6 changed files with 43 additions and 25 deletions
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@ -293,6 +293,8 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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UpdateWalkModeForPets(owner->HasMovementFlag(MOVEMENTFLAG_WALK_MODE));
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AIM_Initialize();
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map->Add((Creature*)this);
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